Class System - WIP
A horizontal class system, no super specializations, every class is on the same "power" level, no matter its cost or required mastery of other classes.
Below is a first draft of the SIMPLE but EXPANSIVE class system. Note that classes are unlocked by using the fast leveling system and some classes will be released in patches so it gives players time to master.
The goal is to release classes and balance them on a schedule. There will be no specializations, users will go from Lost Soul and choose BER / NIN / ARC / CLR / WIZ ---- from there once patch 1 is released, they will be able to start weaving classes (mastering a class to become another class)
Class swap costs will be greatly reduced (100c) (you get 25-50c to vote per day)
Faster leveling will make this more desirable
Will give users a feeling of completion when becoming classes that require other classes to master.
We will be able to bring out more classes that dont follow the whole "path system" like in survival rpg.
This is not a final print and is considered a rough draft of the system, each class would be limited to 8-10 skills.