When most veterans look back they look at Bastion as the most fun they've had. But it's not just all the changes that happened that screwed it up, it's also the changes that didn't happen that screwed it up. I can without a doubt say that 99% of the veterans would be willing to come back if we saw something better come around, but the way Herocraft is now just seems too complicated, too much of a grind, and just too much time and dedication for the veterans to come back. For example most of Umbra now is in the work force with their own lives, families, educations, and careers to pursue. I'll keep it short and sweet why Bastion was such a success
1. The community(TC, FC, and UMB used to camp the fuck out of towns, steal, and kill until fights would start)
The community was large and often had 100ish people on the server at a time. With the map starting at 2000x2000 in Bastion, we were able to run into one another randomly, and often had random encounters with each other to start up wars, and battles. I don't know what the size of the map is now, but the point is, when we get these huge adventure maps, and sometimes multiple servers, we ruin the chance of running into one another, and overall decrease the chances of pvp of happening. PVP=FUN,
2. Townships
Townships back then meant a lot more than the shit plugin that's implemented now. Sure the system sucked back then, but it meant gathering materials, money, and in most cases a group of people all rushing to get all of them together so they could get a town started. Having rules about box towns, and ugly ass towns meant people putting more effort into their towns, which meant bonding and that kind of shit to build something meaningful. Now i'm sure it's even worse with the way towns look, now it's probably all underground rooms, with no care for looks whatsoever
3.Glitching and Exploiting
Glitching and exploiting was very common in bastion. We used to use the most unethical and illegal ways to get into peoples bases, so we could actually steal shit since stealing and getting into people's bases was basically impossible with LWC's and the sort. (I did a damn good job at making umbra secure)Not to mention all the duping that happened, meant we didn't have to work for shit. We didn't have to grind, and that's what made it so we could pvp 24/7. I personally didn't(because i didn't know how lol) but most towns engaged in duping gold, or spawn eggs as a means for unlimited cash, and exp. We died and would lose our shit, just to grab another set of duped shit and go out and fight again. There was no risk back then for going out and fucking around with your buddies and even organizing teamfights for the hell of it. For fucks sake, most of the videos on my channel from Bastion were ORGANIZED. FUCKING ORGANIZED. That alone should say something. We didn't do it back then to gain anything, we did it because we loved to pvp, and to have fun.
4. The Classes
Bastion Classes were all so overpowered to the point it was balanced. I loved the combat back then because making a single mistake in skill order, or missing something meant game over. Combat was fast, and if you fucked up, you paid the price. People were constantly getting one shot, and just utterly destroyed, and it was just awesome. It meant for exhilarating combat, that everyone loved. I know it sounds stupid, but you know what's more stupid? Fucking slapping each other around for 5 minutes, and not having a result because of the class changes that lowered damaged and extended combat time. The whole making fighting time longer was just fucking stupid. People were able to escape so much more often with the lag spikes(oh we loved that too). I know i'm just ranting here, but back in bastion, we really were able to separate the good pvpers from the exceptional pvpers. People who actually knew their classes, could shit on any of the other classes without a problem. We used to even beat the cheaters because they just didn't know how to use skills, but only used shit like forcefield and the autoaim shit.
Honestly overall, the reason why the cool kids stopped playing is cause we stopped having fun. We got bored of grinding the same classes for the same little risk and zero reward bullshit. We stopped organizing fights, and stopped having fun.(Organized fights as in "hey meet us at x place wtih y people to fight?")Townships went to shit(because of the plugin, and the effort from townships), we hardly ran into one another because of the several servers, and maps(PVE, Mining maps i'm looking at you). Attributes was cool for a bit, but hardly actually had any meaningful differences to separate one's class from somebody else's. The custom items were cool back in Haven but once they started becoming township requirements it became bullshit because you would have such a little chance of getting certain items. There was just a ton of focus on other things than what the pvpers wanted, and that's exactly why we left. Herocraft has notoriously focused on things that we didn't give a flying fuck about and neglected what we did.
The things neglected were:
1. Incentive to pvp(FUCK that stupid leaderboard, we want to steal each others shit. TNT isn't enough, we want Cannons, lockpicks- for lwcs, and COOL THINGS- hell maybe even rocket boots to fly, or battering rams to destroy walls- fucking anything really, just use some common sense ffs)
2. Towns(Towns used to be large groups because of the amount of effort required to create and maintain them, rules to regulate box and undergound towns should be in place, towns should get audited, and the prettiest one's should be rewarded.)
3. Raiding (on the off chance people do run into each other, there needs to be a consequence, you lose a battle or war- your town gets sacked, and people get raped)
4. Playerbase- for fucks sake, invest some fucking money into advertising, and an actually good reward system for voting. Throw a donor tier or something so that way we can get up there, and stay up there on the minecraft server sites.
5.MAP SIZE- oh my god, all these 8000 block maps means nobody is going to run into each other. Random encounters are so exciting, and created some of my best memories on bastion. Make the map smaller, so we can actually run to each others towns within 5 minutes.
edit: just my two cents bitches