For me, the survival server is the heart of Herocraft. I’d like to see Herocraft go ahead with more diversity of offering, and not at the expense of the survival server. I’m here for the sense of community, as I think many of us continue to be.
I loved Bastion too, and I miss players I knew then who aren’t around now. Many who have moved on won’t ever be back – interests change, lives change. The future of the survival server isn’t in the past. Change is about the only constant at Herocraft – Kainzo is continually innovating, and there’s no intent to stay static – or go backward. That’s the way things are.
*****************************************************************
I reckon strengthening the survival server population has 2 key aspects:
- Gameplay innovations – Kainzo’s initiatives, community suggestions that are taken up etc
- Community behaviour – the tone that is set in chat, the way new players are integrated into the community by being welcomed, answered, invited to towns and groups, shown the ropes – this is up to each one of us.
I’m addressing the second aspect to some extent with the current Rules Council rules review. I feel like I’m walking a fine line trying to balance Kainzo’s preference for hands-off community management with community desires – and I’m dearly hoping the outcome will be rules that encourage players to act in a way that retains new and returning players and builds community.
So how about the
@Balance Team get onto this too? Look at the survival server as a whole – what do you think is needed?
*****************************************************************
Back to the thread topic, questions I’m interested in seeing answers to are:
- Would a factions server with simplified Heroes attract players? Is it an interesting idea?
- Could the factions server and the survival server be set up to have distinct separate characters? (The attraction of the survival server, as I see it, is in the immersive gameplay offered – complexity, township groups, connecting with and relying on other players. Would the factions server be very simple in contrast?)
- Could the two servers be run to complement each other (along with the proposed Adventure server, minigames server etc) such that players will find interest on both? Or is the risk too high that neither would end up with a viable population?
*****************************************************************
I'm inclined to agree with the position that the survival server population/experience needs to be strengthened before adding more servers. Because that's where the heart is.