MajorasMask
Ungodly
- Joined
- Sep 3, 2011
- Location
- Earth
This is probably the main reason why MA is detrimental. Mobhunting is so much more enjoyable than MA. Also, in legit mobhunting, you cannot "grind". You just hope to find a large group of mobs. Despite the fact that mobhunting is fun, though, MA still has a greater appeal. Why? Well, some people have enough time on their hands and are willing enough to endure the boredom that they basically master in a day or two. The new guy who logs on and starts mobhunting gets butchered by the MA-bred 55 whatever that, due to mastery, now can pretty much walk around and slaughter whomsoever they want. There's also a sense of competition, where the new people want to level up as fast as they can to compete with the veterans. For fast and relatively safe leveling, everyone goes to MA. Then there was that awful period where very few mobs spawned in the wild... MA was the only option then. MA is boring 95% of the time, and the other 5% it's just irritating because of the idiots you get teamed up with. It is basically mobgrinding, but in a situation where you can get hurt.
Another problem with MA is that in many groups, most of the people won't play if there is an unspec with them. This makes no sense to me; How do you spec when mobhunting gets you slaughtered or if you joined in that period where mobs didn't spawn? If you wanted to alienate players, not playing MA with unspecs is a pretty good way to do it. And in the occasions where unspecs DO play, they often don't make it very far because of their weak armor/HP/skills and the amount of mobs jumping on them.
Mobhunting is fun. It's probably one of the easiest ways to make money. It takes time, though,... but how is that a bad thing? Some players have like 10 specs mastered from MA that they did in weeks. Some even have the money to switch at leisure. HC is supposed to support player cooperation, but if a rich guy can do everything himself, that doesn't really work out. Another thing about mobhunting: it encourages PvP.
Yes, PvP is encouraged by mobhunting. So, in the area I live in ingame, we and our neighbors were once raided constantly.From the time I joined up until the implementation of MA, raids were incessant. They dropped off about when MA released, but at the time, I just thought it was a coincidence. Everyone would go to MA to get levels and rewards. Raiders would come to towns and there would be no one there to fight. Marauders would go out to kill travelers and mobhunters, but both were at MA. Also, would-be raiders would fail to attack their target, go to MA to get mastery, return to attack the target and realize that in the time they spent at MA, their enemies had had time to build massive walls. People complain about no world PvP. Don't you think there would be more of that if people had to be outside of towns and safezones hunting mobs? The MA situation improved a little bit when they migrated to the wild because people had to walk there through PvP, but there were still safe zones at the MAs. Some suggested that removing no-PvP around Temple would increase it, because many people went to Temple to MA or borderhop. People went to Temple because it was easy to access, had a safe area to wait for MA, and they could PvP without dying. When no-PvP was removed, people became vulnerable there. Within a couple days, people just stopped using Temple and went to other MAs. As long as there are MAs with some form of no-PvP, people will find a legal way to level up without major PvPing. If no-PvP is completely removed, no one will use MA. They will be useless both as grinders and as centralized PvP areas. People will just revert to mobhunting. PvP will happen then, but there will still be no centralized areas and MA will be defunct.
In a Herocraft where mobhunting is the only way to level, people have fun leveling, people who are leveling run into people in the same situation and get into legitimately fair fights, raiders have a greater chance of actually finding people at the town they're after (even if they can't get them), marauders actually find people to kill in the wilderness, and nobody has like 10 mastered specs to choose from even if they have a lot of money. Classes might still be unbalanced, but players would be much less so.
MA is boring, irritating grinding that discourages fair PvP and alienates new players through imbalance and boredom. I think a lot more people would be satisfied without it.
Oh, and if it wasn't clear, a lack of MAs would make it impossible for every major PvP group to switch to whatever class is OP that day, actually requiring them to have some skill.
This thread hasn't got much to do with MAs, i'm sure. The first post was about the Heroes plug-in. MAs allow people to level up, alongside MOB Hunting, without the worry from staff of people abusing Mob Spawners. In any game, you're going to have to grind at some stage to level up.