TrinityDown
Legacy Supporter 6
- Joined
- Jan 8, 2011
- Location
- Israel
[size=large]I am still making Final Revisions to the Growth and Suggestions section. They will be posted up later.[/size]
Before I begin, for all of you that do not know me, I'm TrinityDown, an old standing member of the community, an ex-proctor, and a 3 time mayor (Over a course 3 maps). I am one of the most biased people on the server when it comes to things involving the server itself, not towns, and will probably always be so expect to see that as I make this topic. I love this server so do not misinterpret this as hate.
[size=x-large]Herocraft - The Change Brought By Time[/size]
[size=small]In this topic I will be addressing the good, and the bad, changes that I've seen on Herocraft. I played since the first week of the server, so I've seen most of it's growth and would like to address it before tomorrow's meeting. I will address these in this order:
Problems
Growth
Suggestions[/size]
[size=large]Table of Contents[/size]
Use "Ctrl/Apple/Command + F" To quickly browse topics using the codes provided
[size=medium]Problems [P00][/size]
[size=large]Problems [P00][/size]
[size=medium]The Community [P01][/size]
As all Minecraft Servers are, Herocraft is mainly based on it's community, and by far we have grown immensely . However, this has attracted people of all types, and not all have meshed well with the community. But beyond this, a rift in the community has formed. This is mainly, Everyone vs Evil. Of course, in this community, we want evil, but we do not want to make people have a hateful, and a rather un-enjoyable experience. Due to this rift, many longstanding members and community leaders have left the server. New members have been dragged into this ill-natured environment, or in may general have had a bad first experience with the server and have left almost immediately.
I feel that too much hate is brewing. it has become almost unbearable for many of us, and it is common belief that something needs to be done about it; by either the players, or the Staff.
[size=medium]PvP (General) [P02][/size]
Since the beginning, Kain has said there will be PvP, and many of us members of Herocraft knew that PvP was coming. However it did not affect us as much, till people began to abuse it (ex: Camping towns). Now this is a HARDCORE server, so I believe that PvP should be allowed, but some people do not want to PvP, and as this server has so many different people, they should not always need to be afraid to go out for a minute and get killed. People are afraid to even go to other towns, it's kind of stupid. On the other hand, PvP is fun, and people want to do it, but are unsure because rules are just not currently clearly defined? Is it worth it?
Things need to be clearly set in stone and fair to EVERYONE regarding this topic.
[size=medium]PvP (FFA // TownVSTown) [P03][/size]
On this topic, things are honestly just plain and simple. FFA (Free For All) is chaos. And town vs town wars are in my words, "wuzzat?". There is no point. A goal is needed and things need to be put straight. A Capture the Flag or a Battlefield is necessary. And there needs to be REAL losses. Once someone hits kingdom, they have all the money in the world. Make them lose one level of their rings on their capital. Making them lose their kingdom rights till they re-pay capital again. Losses, AND gains, are necessary. I mean, really?
[size=medium]Townships [P04][/size]
We are starting to have the same problem on this map, as we had on the previous map. Too many towns, they are running rampant. SURE! I want to start a town! Let's get 10 people who just join in 1-2 days and mine for one day! Yay! I'm a Town!. I mean, seriously? It's just THAT easy. 1500 coins is NOT a big deal. It really isn't. Many and signatures aren't enough to warrant starting a town in my opinion. You really need to add a new element to things to really challenge players.
[size=medium]Townships (Kingdoms) [P05][/size]
I've taken the time to speak to quite a few people over Teamspeak and In-Game to see, that many people have a dislike to the current kingdom system. I personally believe that this system, has been a source of much of the hate on the server. It's forced people to ally, and of course, allies, mean enemies. Enemies are wanted, but you don't want to introduce hate this way. You want to encourage interaction, but also rivalries and a balance needs to be found. I think a balance needs to be found, and kingdoms are just not this balance.
[size=medium]Staff (Favoritism & Impact) [P06][/size]
Right now, people are beginning to resent staff members for being part of towns, or helping out with towns. It's kind of, I would say, unfair to the staff and players. When a mod is a citizen of a town, or an admin hangs out with certain people, it shows favoritism, and people will use that as blame when decisions are made. I also believe that staff do not have the time to manage everything and mods are kind of almost useless. They help A LOT, but NOT NEARLY ENOUGH.
[size=medium]Plug-Ins / Modifications [P07][/size]
I don't 100% know what's going on with this, but from what I can see, much of what we use, is not available. It's become kind of broken constantly. We need to do something about this, even though I know Kain is working his ass off with this.
Before I begin, for all of you that do not know me, I'm TrinityDown, an old standing member of the community, an ex-proctor, and a 3 time mayor (Over a course 3 maps). I am one of the most biased people on the server when it comes to things involving the server itself, not towns, and will probably always be so expect to see that as I make this topic. I love this server so do not misinterpret this as hate.
[size=x-large]Herocraft - The Change Brought By Time[/size]
[size=small]In this topic I will be addressing the good, and the bad, changes that I've seen on Herocraft. I played since the first week of the server, so I've seen most of it's growth and would like to address it before tomorrow's meeting. I will address these in this order:
Problems
Growth
Suggestions[/size]
[size=large]Table of Contents[/size]
Use "Ctrl/Apple/Command + F" To quickly browse topics using the codes provided
[size=medium]Problems [P00][/size]
- [P01] The Community
- [P02] PvP (General)
- [P03] PvP (FFA // TownVSTown)
- [P04] Townships
- [P05] Townships (Kingdoms)
- [P06] Staff (Favoritism & Impact)
- [P07] Plug-Ins / Modifications
- [G01] The Community
- [G02] PvP
- [G03] Donations
- [G04] Townships
- [G05] Staff
- [G06] The Server
- [G07] Plug-Ins / Modifications
- [G08] Size
- [S01] Townships
- [S02] Staff
- [S03] PvP
[size=large]Problems [P00][/size]
[size=medium]The Community [P01][/size]
As all Minecraft Servers are, Herocraft is mainly based on it's community, and by far we have grown immensely . However, this has attracted people of all types, and not all have meshed well with the community. But beyond this, a rift in the community has formed. This is mainly, Everyone vs Evil. Of course, in this community, we want evil, but we do not want to make people have a hateful, and a rather un-enjoyable experience. Due to this rift, many longstanding members and community leaders have left the server. New members have been dragged into this ill-natured environment, or in may general have had a bad first experience with the server and have left almost immediately.
I feel that too much hate is brewing. it has become almost unbearable for many of us, and it is common belief that something needs to be done about it; by either the players, or the Staff.
[size=medium]PvP (General) [P02][/size]
Since the beginning, Kain has said there will be PvP, and many of us members of Herocraft knew that PvP was coming. However it did not affect us as much, till people began to abuse it (ex: Camping towns). Now this is a HARDCORE server, so I believe that PvP should be allowed, but some people do not want to PvP, and as this server has so many different people, they should not always need to be afraid to go out for a minute and get killed. People are afraid to even go to other towns, it's kind of stupid. On the other hand, PvP is fun, and people want to do it, but are unsure because rules are just not currently clearly defined? Is it worth it?
Things need to be clearly set in stone and fair to EVERYONE regarding this topic.
[size=medium]PvP (FFA // TownVSTown) [P03][/size]
On this topic, things are honestly just plain and simple. FFA (Free For All) is chaos. And town vs town wars are in my words, "wuzzat?". There is no point. A goal is needed and things need to be put straight. A Capture the Flag or a Battlefield is necessary. And there needs to be REAL losses. Once someone hits kingdom, they have all the money in the world. Make them lose one level of their rings on their capital. Making them lose their kingdom rights till they re-pay capital again. Losses, AND gains, are necessary. I mean, really?
[size=medium]Townships [P04][/size]
We are starting to have the same problem on this map, as we had on the previous map. Too many towns, they are running rampant. SURE! I want to start a town! Let's get 10 people who just join in 1-2 days and mine for one day! Yay! I'm a Town!. I mean, seriously? It's just THAT easy. 1500 coins is NOT a big deal. It really isn't. Many and signatures aren't enough to warrant starting a town in my opinion. You really need to add a new element to things to really challenge players.
[size=medium]Townships (Kingdoms) [P05][/size]
I've taken the time to speak to quite a few people over Teamspeak and In-Game to see, that many people have a dislike to the current kingdom system. I personally believe that this system, has been a source of much of the hate on the server. It's forced people to ally, and of course, allies, mean enemies. Enemies are wanted, but you don't want to introduce hate this way. You want to encourage interaction, but also rivalries and a balance needs to be found. I think a balance needs to be found, and kingdoms are just not this balance.
[size=medium]Staff (Favoritism & Impact) [P06][/size]
Right now, people are beginning to resent staff members for being part of towns, or helping out with towns. It's kind of, I would say, unfair to the staff and players. When a mod is a citizen of a town, or an admin hangs out with certain people, it shows favoritism, and people will use that as blame when decisions are made. I also believe that staff do not have the time to manage everything and mods are kind of almost useless. They help A LOT, but NOT NEARLY ENOUGH.
[size=medium]Plug-Ins / Modifications [P07][/size]
I don't 100% know what's going on with this, but from what I can see, much of what we use, is not available. It's become kind of broken constantly. We need to do something about this, even though I know Kain is working his ass off with this.