Isaaclite
TNT
- Joined
- Apr 17, 2013
First off, let me say that I do understand that herocraft is meant to be a hardcore server. However, for new players, I'm not so sure if this will always be completely appealing.
Here is, in words, my first few days on herocraft (Bastion)
1) I loggin, I say "Awsome, RPG server "
2) But then when I see that I start with 0 coins, im like "Shit.... gotta actually work my butt off for stuffz"
3) I train to lvl 10, but then I get really pissed from dying continuously from mobs, and losing my stuff.
4) By now I'm lvl 20, I fill out an application for newerth, and then walk over like 3000 blocks to get to the town. Just as I'm waiting to for someone to open the enterance, some OP lvl 60000000 bard from another town, comes and beats me with a disk. I lose all my stuff. me= "Fck this" *ragequits.
5) I take a break for a few days, then decide to give the server one more chance, despite the fact that I'm at like 0 coins and 0 gear and food.
6) Miracle happens: A guy invites me to his group, I go over to the base, and this same nice guy gives me free money for my combat and crafter class.
7) Me: "Free stuff= I like the server"
So you can see that I had a pretty rough time when I first joined the server. I got killed a lot, didn't have the best first impression, and considered leaving forever. If it weren't for that "miracle", I probably wouldn't be playing right now. Basically, what I'm trying to show, is the fact that new players may find the server too difficult when they first join, and therefore unenjoyable. Ultimately, they may just leave without even taking into consideration the really good parts about the server.
So here's what I'd like to suggest:
New players get....
50s to start off (you know, to get gear, food, and simple things to have a good jump start to their first experience on the server)
free first class choice (whether it be combat or crafter, one only)
Grace Period (new players can easily get frusturated and mad if they get killed a lot by lvl 65 players, which may cause them to leave)
Giving new players all these things to start off would really give a good first impression, and give a better chance for them to stay. Also, I heard that an adventure map is on the way. Hopefully, this map can be focused on giving a enjoyable experience to new players, so that they can be occupied with quests, dungeons, etc., on their first days, rather than just walking out far and mining or attempting to kill OP mobs.
I really wanna see herocraft always having at least 150+ people online someday (more people= more pvp and more interaction), and I believe the above suggestion is a step towards that (common) dream/goal
Here is, in words, my first few days on herocraft (Bastion)
1) I loggin, I say "Awsome, RPG server "
2) But then when I see that I start with 0 coins, im like "Shit.... gotta actually work my butt off for stuffz"
3) I train to lvl 10, but then I get really pissed from dying continuously from mobs, and losing my stuff.
4) By now I'm lvl 20, I fill out an application for newerth, and then walk over like 3000 blocks to get to the town. Just as I'm waiting to for someone to open the enterance, some OP lvl 60000000 bard from another town, comes and beats me with a disk. I lose all my stuff. me= "Fck this" *ragequits.
5) I take a break for a few days, then decide to give the server one more chance, despite the fact that I'm at like 0 coins and 0 gear and food.
6) Miracle happens: A guy invites me to his group, I go over to the base, and this same nice guy gives me free money for my combat and crafter class.
7) Me: "Free stuff= I like the server"
So you can see that I had a pretty rough time when I first joined the server. I got killed a lot, didn't have the best first impression, and considered leaving forever. If it weren't for that "miracle", I probably wouldn't be playing right now. Basically, what I'm trying to show, is the fact that new players may find the server too difficult when they first join, and therefore unenjoyable. Ultimately, they may just leave without even taking into consideration the really good parts about the server.
So here's what I'd like to suggest:
New players get....
50s to start off (you know, to get gear, food, and simple things to have a good jump start to their first experience on the server)
free first class choice (whether it be combat or crafter, one only)
Grace Period (new players can easily get frusturated and mad if they get killed a lot by lvl 65 players, which may cause them to leave)
Giving new players all these things to start off would really give a good first impression, and give a better chance for them to stay. Also, I heard that an adventure map is on the way. Hopefully, this map can be focused on giving a enjoyable experience to new players, so that they can be occupied with quests, dungeons, etc., on their first days, rather than just walking out far and mining or attempting to kill OP mobs.
I really wanna see herocraft always having at least 150+ people online someday (more people= more pvp and more interaction), and I believe the above suggestion is a step towards that (common) dream/goal