Wild_Porygon
Legacy Supporter 5
- Joined
- May 16, 2012
Geo was majorly op, however the balance changes (nerf) have been far too extreme, I believe geos have gone from OP, to UP.
I like to play a class not run around 1hitting people...
So your actually suggesting a nerf.I like to play a class not run around 1hitting people...
I'm suggesting other skills to be buffed and that one skill to be either fixed, removed or replaced, but I don't want geos to live off of firewave, I want a class where you use ALL of your skills.So your actually suggesting a nerf.
Yup, same with DKs and HT but that doesn't belong here. But I heard FireWave doesn't have a warmup? But I guess that won't be a difference if the player is rooted in place anyways. But yeah, I saw from another thread, that the coders are working on it so that FireWave can only hit 2 fireballs on you if you're on the exact block...I'm suggesting other skills to be buffed and that one skill to be either fixed, removed or replaced, but I don't want geos to live off of firewave, I want a class where you use ALL of your skills.
Exactly. Haha. Shit actually hurt!That wont help... I used firewave on @Brutalacerate and he went from 10,000 to 7,000 hp after a firewave....
So you want to be able to 1 shot people..I think firewave should still be the strongest skill, maybe only let 5 fireballs hit the target.
I think firewave should still be the strongest skill, maybe only let 5 fireballs hit the target. IF only two could hit, it would be no better that a fire ball because you need to get so close to the target.
So you want to be able to 1 shot people..
(and it takes no skill to deepfreeze then firewave)
Not one shot someone but to decent damage. It should be the strongest geo skill because it's the level 60 geomancer skill.
Hiya55 DK, 1055 HP, Deepfreezed, then Firewaved, I died. This skill I just recommend you make it do a shit ton less damage, I mean it did 3k on brutal, like holy shit! it should be doing 400 at max