Hey where's my name in the list of pvpers? I was a manager in Rangpur! And in AD/LO!
Anyways, on to the main point
Certainly the server has changed from what it once was a few maps ago. And honestly in my opinion there can exists plentiful pvp and raids along side building and RP. Look back at the towns that existed in Bastion. I'll take LO as an example because the towns were big. This was a kingdom and community that enjoyed all aspects the server had to offer and has been around for many maps. Along with winning a few pvp tournaments, and attempting to host events of their own, LO also had towns that were good to look at, as well as fun to raid, why else would every other pvp group be there so often, the land was perfect for fighting in, as well as having people willing to fight. These focal points that people could meet up and duke it out in was crucial to the develpoment of team fighting. This brings me to another point and one that a few others might have touched on.
To make it easier here for people who either does not pvp or was not around for the fights a few maps ago, I will go into a section that defines, what kind of pvp is around today, the pvp of old, and the small things that have been put into place on the more recent
maps
What is pvp today? Pvp is a group of ragtag veterans, the remnants of the old power groups. These guys have the experience with some of the most notorious or even noble groups brought together because of the love of action.
Historical pvp was always in favor to the group with the numbers. I can still remember when the noobs of LO was a decent fighting force, striking fear to even the most veteran pvpers. Back then parties or 10 might not have been enough for all the low leveled noobs to join in on the fight.
So what kinds of thins are in place today? It was already mentioned in the post but most people into pvp run around the map for a few hours, get bored, then skirmish with the same people who play the same classes who use the same strategies. Pretty much the winner ends up being determined by the team with a better random composition and not really much by skill or experience. This can be good or bad but with the same people everytime, often everyone in the same teamspeak channel, so everyone just ends up knowing what the other team will do, it gets boring.
So what do I think is the fix? I agree that back then the server was clearly more successful and populated. While I'm not sure what factors led to this, the fact that more people played minecraft a few years ago or the fact that people had more fun with the server in past maps, I think the real issue stems from another thing that is lacking in the map today.
It isn't incentive or any other tangible thing but rather the community and what is being formed in the friend groups today.
I can't pinpoint it exactly why it has changed but the fact of the matter is towns are different from what they were before.
I think all of the differences in the server today all stem from this change in the community and how people get together and team up on the server. With the multitude of towns all over I think that people are opting to live in smaller towns/communies than from the big ones from before.
I am a big proponent of this style of town and I am sad that isn't around today. The major benefit from these towns was because there were so many people, it left room for people to explore all that the server had to offer, allowed for people to explore their interests and helped new players by introducing them to what the server was about and the many different types of it. New players aren't being introduced to the many fun things on the server, pvp being the biggest one. Eventually they will join a town/level in the dungeons out of need but pvp gets the shaft in this situation.
We can see this from the historical growth of players who came out of these communities. The most veteran players, and the most skilled players all came from strong communities where they made friendships, grew, and probably learned a little about themselves.
In these towns, if you didn't want to pvp you didn't have too, but say you wanted to build but there were raiders trying to kill you. These towns had the ability to gather up a fighting force and get rid of the raiders. And to be honest as someone who enjoys pvp on this server. I really don't care about gear or any other items that I might be able to get. Everything on the server I can either make myself or buy. But I'm in it for the thrill that you can't get from fighting a mob- no matter how much mythic mob coding it has behind it.
At the end of the day, pve will always be minecraft pve. No mob can make those decisions that a pvper must anticipate to defeat his enemies. There is no focus of a player in pve, there is no strategy such as, when to use bash to interrupt a wizard's mega bolt to save your friends, or a shield reflect on a bolt to send it right back to the sender, or even any crazy thing that a dude is doing that's unorthodox and takes you by surprise. All of it isnt possible with computers just due to the limitations of both the game and AI code in general. No matter what, player vs player combat/action/anything is always better versus computers. It isn't interesting to watch a chess master beat a bunch of computers as it is master vs master. In fact we can look at what's popular on TV right now. Sports, ESPN, etc are exciting because it's players vs other players. Despite the odds and statistics people want to watch, and participate as part of that thrill.
Damn that got off topic but does well in why I think pvp is a good thing for this server.
Back on topic.
Big towns were a good thing in growing the community and increasing the popularity and population of this server. I came here because a player told me that the best played on here. The best fighters, the best builders, and the best people.
So what's my idea?
Put in things to encourage others to get together and play. Having diverse community's within towns will help both new and older players.
Also small tangent, I don't believe that pvp=no one can build. Look at the towns that were able to be created. Huge massive things that were built on the dead bodies of pvpers fighting in the blood stained fields below.
No TL;DR
I'm also on vacation atm, hopefully this thread will keep going so I can properly reply to the posts made here when I get back.
Remember to keep this thread civil. Won't want to have to stop a thread from going just because a few sour worms messed it up.
Edit #1: I realize my little thing on current towns might be taken as insulting to those running their towns on this map. Please note that I didn't mean this but I was merely contrasting the towns in say Bastion- where the towns were diverse and had players who enjoyed may different things to the towns today which are usually have limited passions, as in they might only exist to build or just hide when threats come there way.