FaZeAlpine
ICE ICE ICE!
- Joined
- Feb 13, 2015
I'd be very greatful if you take the time to read all this, but if you must TLDR is at the bottom.
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I'll start this off with an example of what the server looked like 3 maps ago. There were huge clans of PVPers that consisted of 20+ active players each clan. There were constant battles almost everyday with as many people fighting that could fit into the parties.
Right now in the current day, there are 65 players on. I look left and right and I can barely seen any PVP on live. The only PVP now consists of people on arena fighting over and over, or players camping newer players. When the remaining PVP players try to fight the type of PVP that they longed for and experienced in previous maps, they're met with towns on towns that are all boarded up with walls, trenches, and undercities. Houses in towns all brandish a big iron door that no one can use because of towny, and whenever players see the phrase "RAIDERS" in their town chat, they all dive into their houses and undercities and wait it out.
I think many people can agree with me that PVP has definitely suffered a great amount and diminished in relation to previous maps. I understand that there are many similar PVP mechanics and features with maps like Bastion, Zeal. The problem is the community. Many of the players that longed for and were involved in the great PVP battles in previous maps have all up and left. The remaining PVP clans consist of the remaining players from the great PVP towns.
{The main people PVPing as an example: Zelphril (Raubtier) Irish (AD/LO) Spikes/Sosa (Freepers) The Brits (Thunderbutt) Munch (Freelancer PVPer) Me (Rangpur/Indar) Piptendo (Freelancer PVPer) Midnightshadows (Freelancer PVPer) Pampita (Freepers)}
The people that I mentioned are generally all the remaining players from large PVP towns/nations that used to consist of 20+ players each that played and PVPed quite actively. You used to be able to press tab and count out at least 30 player who loved to PVP and werent scared for a fight. Now if you press tab these days you'd be struggling to find 10 people who fit that bill. So I know this has a lot to do with the community and people changing, leaving. But speaking to many of the PVPers who left HC they've all left during Aegis/Valorium when many changes that were implemented were just not favourable for PVP and the PVP community.
Right now, raiding is just hard. A good majority of the server hate/or really dislike PVP. Many towns are just boarded up with everyone in their houses and their undercities, farming away, building, and not giving a care in the world for PVP. I've spoken to so many players and they just don't like to PVP and they feel like they shouldn't be obliged to.
Now this raises a question, what is this server genre wise? I've and a lot of people have known this server as a Hardcore RPG PVP server. But a lot of players seem to view it as an RPG PVE server where they can enjoy building, killing mobs, getting money, without having to experience their biggest pet peeve, PVP. Now I want to express that I understand its an RPG, but I want to make it clear that I personally believe (as well as many people) that RPG is different from Roleplay. RPG in my eyes, is having a class, leveling it, using skills, etc. Roleplaying to me, is fully becoming a different person, accepting a different fantasy persona and acting wholeheartedly as that.
Now many players who hate PVP and who want to spend their Herocraft days building their town, without having to expeience any bit of PVP use roleplaying as an excuse. They think its fine to just use "I'm here for the roleplay" as an excuse to avoid PVP at all costs on what I view as a PVP RPG server.
There are so many things that make this server less of a PVP server than before, like the multiple ways to get around the world SAFELY, Herogates, /skill warp, /skill recall, /skill townspawn. And the lack of raiding system, making it so that even trying to raid towns and kill people are nearly impossible due to people being closed off in their bedrock undercities refusing to defend their towns.
AS a PVE player I can easily live and enjoy my time on the server without any fear of having to PVP or meet an unpleasant group of raiders which is the complete opposite of what I think the server should be like, and was like.
Now I understand Kainzo that you spend a whole lot of time on the server, months, and months. And I thank you for giving me hours of endless entertainment and I know many people who agree with my opinion will be with me in saying you've done a lot of great for the server. But I feel its come to a moment where the older veteran players who played for the great PVP battles are coming to the end of their line. Theres almost nothing for me anymore except for the community, the people who I've known for over 2 years. The only type of thrill comes from constant and repetitive /arena joins and the occasional noob camping, because the majority of the well geared, veteran players now are just scared to PVP. I miss the PVP that you would see in the previous maps, with a full 10v10 in a desert where you wouldn't know who to focus, and whos who.
I personally know a lot of my ranting in o chat probably falls on deaf ears, so I hope that this thread can act as a final plea from the remaining PVP community on the server so that we can collectively discuss possible fixes and things we can improve. I don't have solid ideas to bring back PVP onto the server, but I know many people in this great PVP community do, and I hope that people will share, new and old. Because I truly feel like PVP is withering on the server, and this is really my last try at fixing, and improving it.
Things I'm thinking about include
TDLR : PVP on the server is suffering and slowly dying. The community is a big reason why. Many people have left because of changes that weren't all that good for the PVP community, and there are a lot of small reasons why. I'm hoping that this will act as a master thread for anyone that cares to brainstorm and discuss what to do to bring the great PVP battles back to Herocraft, instead of ./a j and hunting noobs all day.
@Balance Team @Heralds @Admins @Kainzo
====================================================================================================
I'll start this off with an example of what the server looked like 3 maps ago. There were huge clans of PVPers that consisted of 20+ active players each clan. There were constant battles almost everyday with as many people fighting that could fit into the parties.
Right now in the current day, there are 65 players on. I look left and right and I can barely seen any PVP on live. The only PVP now consists of people on arena fighting over and over, or players camping newer players. When the remaining PVP players try to fight the type of PVP that they longed for and experienced in previous maps, they're met with towns on towns that are all boarded up with walls, trenches, and undercities. Houses in towns all brandish a big iron door that no one can use because of towny, and whenever players see the phrase "RAIDERS" in their town chat, they all dive into their houses and undercities and wait it out.
I think many people can agree with me that PVP has definitely suffered a great amount and diminished in relation to previous maps. I understand that there are many similar PVP mechanics and features with maps like Bastion, Zeal. The problem is the community. Many of the players that longed for and were involved in the great PVP battles in previous maps have all up and left. The remaining PVP clans consist of the remaining players from the great PVP towns.
{The main people PVPing as an example: Zelphril (Raubtier) Irish (AD/LO) Spikes/Sosa (Freepers) The Brits (Thunderbutt) Munch (Freelancer PVPer) Me (Rangpur/Indar) Piptendo (Freelancer PVPer) Midnightshadows (Freelancer PVPer) Pampita (Freepers)}
The people that I mentioned are generally all the remaining players from large PVP towns/nations that used to consist of 20+ players each that played and PVPed quite actively. You used to be able to press tab and count out at least 30 player who loved to PVP and werent scared for a fight. Now if you press tab these days you'd be struggling to find 10 people who fit that bill. So I know this has a lot to do with the community and people changing, leaving. But speaking to many of the PVPers who left HC they've all left during Aegis/Valorium when many changes that were implemented were just not favourable for PVP and the PVP community.
Right now, raiding is just hard. A good majority of the server hate/or really dislike PVP. Many towns are just boarded up with everyone in their houses and their undercities, farming away, building, and not giving a care in the world for PVP. I've spoken to so many players and they just don't like to PVP and they feel like they shouldn't be obliged to.
Now this raises a question, what is this server genre wise? I've and a lot of people have known this server as a Hardcore RPG PVP server. But a lot of players seem to view it as an RPG PVE server where they can enjoy building, killing mobs, getting money, without having to experience their biggest pet peeve, PVP. Now I want to express that I understand its an RPG, but I want to make it clear that I personally believe (as well as many people) that RPG is different from Roleplay. RPG in my eyes, is having a class, leveling it, using skills, etc. Roleplaying to me, is fully becoming a different person, accepting a different fantasy persona and acting wholeheartedly as that.
Now many players who hate PVP and who want to spend their Herocraft days building their town, without having to expeience any bit of PVP use roleplaying as an excuse. They think its fine to just use "I'm here for the roleplay" as an excuse to avoid PVP at all costs on what I view as a PVP RPG server.
There are so many things that make this server less of a PVP server than before, like the multiple ways to get around the world SAFELY, Herogates, /skill warp, /skill recall, /skill townspawn. And the lack of raiding system, making it so that even trying to raid towns and kill people are nearly impossible due to people being closed off in their bedrock undercities refusing to defend their towns.
AS a PVE player I can easily live and enjoy my time on the server without any fear of having to PVP or meet an unpleasant group of raiders which is the complete opposite of what I think the server should be like, and was like.
Now I understand Kainzo that you spend a whole lot of time on the server, months, and months. And I thank you for giving me hours of endless entertainment and I know many people who agree with my opinion will be with me in saying you've done a lot of great for the server. But I feel its come to a moment where the older veteran players who played for the great PVP battles are coming to the end of their line. Theres almost nothing for me anymore except for the community, the people who I've known for over 2 years. The only type of thrill comes from constant and repetitive /arena joins and the occasional noob camping, because the majority of the well geared, veteran players now are just scared to PVP. I miss the PVP that you would see in the previous maps, with a full 10v10 in a desert where you wouldn't know who to focus, and whos who.
I personally know a lot of my ranting in o chat probably falls on deaf ears, so I hope that this thread can act as a final plea from the remaining PVP community on the server so that we can collectively discuss possible fixes and things we can improve. I don't have solid ideas to bring back PVP onto the server, but I know many people in this great PVP community do, and I hope that people will share, new and old. Because I truly feel like PVP is withering on the server, and this is really my last try at fixing, and improving it.
Things I'm thinking about include
- Improved Advertising (focus more on PVP possibly) {Youtubers can and sometimes do work - https://www.youtube.com/user/CraftedMovie/videos}
- Incentives to PVP
- Events (hunt is a good start, but more PVP focused)
- A raiding system for towns(that ik Kainzo was working on)
- Tweaks to rules to make PVP more prevalent
- Thinking again about not releasing the second factions server that might clash with the PVP on Original HC
- Recruiting more admins/staff that gives us more hands to make these changes
TDLR : PVP on the server is suffering and slowly dying. The community is a big reason why. Many people have left because of changes that weren't all that good for the PVP community, and there are a lot of small reasons why. I'm hoping that this will act as a master thread for anyone that cares to brainstorm and discuss what to do to bring the great PVP battles back to Herocraft, instead of ./a j and hunting noobs all day.
@Balance Team @Heralds @Admins @Kainzo