Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
Knew immediately you were a darkfall player with this suggestion lol. I wouldnt be opposed to friendly fire but I can say its almost certainly not going to happen, and its not like the combat cant be made more skill based / tactical without friendly fire. I would like to see the effect of both magic damage and healing group / aoe effects reduced in big fights as well though. However, before group healing can really be re-worked, a system needs to be developed to make single / area target healing more functional / practical without macroing 10 peoples names into hot keys. And some classes (cough beguiler) are so built around aoe damage that they would require skill revisions before an aoe nerf could really be practical.
My idea of a great AOE damage skill is the necromancer bonespear skill. You could potentially hit many people with it for heavy damage, but due to the path and travel time, both the caster and potential targets actions have an effect on how damaging it will be.
My idea of a great AOE damage skill is the necromancer bonespear skill. You could potentially hit many people with it for heavy damage, but due to the path and travel time, both the caster and potential targets actions have an effect on how damaging it will be.