Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
I love the new endurance system, you guys seemed to have created a good balance between giving certain classes a default weight bonus and yet letting everyone get more armor through endurance. Think this system works really well as is on test.
Charisma doesnt seem to increase the duration of most crowd control abilities very significantly. I think this could be increased a little bit to make the stat more desirable.
What is going to happen with bard? I hope it isnt left as is on test for the reset .
A lot of healer abilities got big cooldown increases. Maybe healing was op with the new damage system, dunno, but i think some of the single target heal cooldowns should be reduced slightly (sacred touch, sacredword, rejuvenation, regrowth, infusion mainly). also paladin heal absolution still has a relatively good cooldown compared to healers >>.
Some ability mana cost vs healing amount arent very good compared to others atm. Rejuv and regrowth for mystic are pretty crappy compared to soothe atm.
Berserker lunge (and maybe even toss) should probably be based off agility like movement skills for other classes.
Spell dmg seems strong atm, should get that constitution reducing spell dmg in ASAP i think.
Charisma doesnt seem to increase the duration of most crowd control abilities very significantly. I think this could be increased a little bit to make the stat more desirable.
What is going to happen with bard? I hope it isnt left as is on test for the reset .
A lot of healer abilities got big cooldown increases. Maybe healing was op with the new damage system, dunno, but i think some of the single target heal cooldowns should be reduced slightly (sacred touch, sacredword, rejuvenation, regrowth, infusion mainly). also paladin heal absolution still has a relatively good cooldown compared to healers >>.
Some ability mana cost vs healing amount arent very good compared to others atm. Rejuv and regrowth for mystic are pretty crappy compared to soothe atm.
Berserker lunge (and maybe even toss) should probably be based off agility like movement skills for other classes.
Spell dmg seems strong atm, should get that constitution reducing spell dmg in ASAP i think.
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