Alex - I'd been looking over the new xp tables thinking the same thing that you are. The decrease in mining xp significantly outweighs the increase in crafting xp. In fact, crafting items gives you virtually zero xp whatosever. I mined all the way from 1-50 on my rogue before I specialized ranger and came away with two stacks of iron blocks, and a fair amount of gold and diamond. Assuming I was a crafter (or i wanted to relevel as something else) I couldn't even milk 10,000 experience out of the materials I've spent well over 25 hours gathering. That's less than 1/10th of the total amount needed to go from 1-50. I understand the desire to make level 50 an accomplishment you can feel good about, but expecting players to put in upwards of 150 hours play time to reach 50 in a specialization isn't reasonable. This game isn't a job you can spend 8 hours a day playing, and even if you were to grind it out that much I think you'd find that the whole hero concept loses its charm after the 10th eight-hour mining and smithing session.
That doesnt even begin to touch the terrible distortion this could have on the server economy, or the scarcity of resources that's likely to occur due to overmining.
Please reconsider the XP rates, Kainzo. Keep it fun.
That doesnt even begin to touch the terrible distortion this could have on the server economy, or the scarcity of resources that's likely to occur due to overmining.
Please reconsider the XP rates, Kainzo. Keep it fun.