[Note, I took the current values in-game of all the items, which includes the 1% reduction on everything, effectively resulting in -1 xp.]
Iron boots [Crafters should make armor and sell it]
Iron Ore Mining XP + Boots[Per Made]/Number of Ingots Required = Total XP
2X+(7(x)/4)= 100,000
4x = 100,000
26,667 Iron Ingots + 3,334 Coal [To Make Ingots]
2,963 iron blocks
46.3 Stacks of Iron Blocks to get from level 1-50 using the current system.
That also assumes that you would be fine by being stuck with 6,667 Iron boots which would occupy over 123 chests.
Is it just me or does this seem a bit excessive? I'd like to note I took one of the best iron/xp ratio item I could find. [Equal to Iron Hoe, but it does not require wood, and slightly behind the iron sword which gives 2Xp/Ingot instead of 1.75, and a good bit behind the iron spade at 3xp/ingot]
Calcuations for the iron spade:
2x + 3X = 100,000
5x = 100,000
20,000 Ingots
Only 2,222 Blocks of Iron, but also costs 78 stacks of Logs to make the required sticks. [Yes, I know you would get 10k of XP from these logs, so it would be a bit less, you'd end up only make about 18,000 shovels.
If you allow 30 towns on the server, that is more iron blocks than all those towns would use to become towns would need.
Let's say we used Gold Swords as another example, [Includes sticks]
[Total Gold Ore Harvest XP] + [Log Harvest XP] + [Sword Craft Xp] = Total XP
4X + [1/8]X +20x= 100,000
24.125X = 100,000
That's 4,146 Gold Swords
8292 Gold Ore, and 8 Stacks of Logs
That's 82,920C of Gold Ore being used to get one specialized crafter from level 1-50.
It costs 4,608 Gold Ingots to make 64 Golden apples, and that would still leave 36, 840C left over, almost enough to upgrade to kingdom AND get the golden apples for Empire.
I think this shows that the crafter XP nerfs are far too harash, and while I do enjoy the addition of crafting XP; the current XP levels make it completely not viable for one person without the help of many others or without a year's time on their hands to get to lvl 50. The economic strain this causes because of the overlying factors of less demand for many of these items accompanied with the increased supply could easily wreck the server economy and dishearten crafters from being able to do what they do best, craft. It just does not make sense to make the XP so low. When I mined from level 1-50 to get lvl 50 Mason, I had mined around 25,000 cobble during both my crafter and mason times. That means that 12.5% of my XP had come from cobble. Most of it had come from coal and other minerals which now give next to nothing in the larger scale of XP. It just doesn't make sense to me to even attempt to level a crafter when this is what you except us to do to get to lvl 50. Also, I understand that you don't expect us to grind out 4,146 gold swords or 6,667 iron boots, but those are the numbers that exemplify the most efficient ways of doing it, just think if someone decided to make iron armor sets and made iron chest plates for 1.3Xp per ingot. The numbers would show an abomination.
-Alex