Papabear20xd6
TNT
- Joined
- Mar 28, 2011
I'm really curious why they want it to be such a grind to lvl up. I'm level 16 right now on a Geomancer and I'm already loosing patience.
I have constructed a legal zombie training ground (bearcat liked the design and approved it). I can go there and kill zombies for hours and hours and still not gain much exp. Lets say 14.85 about every minute could be more could be less but with the spawner im at this is roughly my average? Now im not going to take into consideration the time it takes to recoop on exp from dieing or getting food because i think my point will speak for itself. so 14.85 for an hour is 891. if I lvled like this alone. It would take me roughly 112 hours to master it.
I understand that a minute per zombie might be a little off and different for anyone but bear with me.
Some mods have said its better exp if you go out in the wilderness because there are creepers and skeletons and and spiders with better exp, they also just want you to go out in the wilderness and away from spawners..
Yes but the risk is so much greater and you waste a lot of time running around trying to find mobs that you can either get to or just mobs in general. If you die you have to run back grab your stuff(if valuable) and have to make up fr the 10% that you lost and keep killing. It isn't really worth it. You get much better exp by going to a spawner.
Then here the mod would say well then why dont you group up? Find others leveling up and kill with them.
Well you see when you group up that party exp /x amount of people in the party. So now ya u have a better chance of not dieing but you also have to find 2X (assuming there are only 2) as many mobs to make up for that extra person in the party.
Then the mod might say well theres the training grounds that has all sorts of mobs.
To survive it you need a decent group. I would say at least one healer definitly a tank and some dps. You might be looking at 5 people right there. say you only killed creepers (if they even spawned there [and people without range could actually kill them]) 30exp /5 is 6. 6 exp. The most exp you are going to regularly get off mobs would be 6 if there were the very best possible conditions. Considering a mastery is 100,000 exp 6 isn't anything. (i used creepers because they would give the most exp possible)
I really think that exp needs to be looked at. I really want to play hero craft and level up my hero but its exhausting. I don't have 112 hours to lvl up my character.
I think the total exp you need should be changed. Dramatically. I understand this is a hardcore legit server but why does that have to mean endless grind?
You also say that no one is forcing you to grind. Then in another conversation you say of course they are going to kill you so easily you are still in the paths. You don't force us to grind. but the only way to survive and be a level any time soon is to grind.
I guess im just having a hard time understanding why its so crucial to you guys to make the leveling so agonizingly long?
So I guess for people who agree share your thoughts. I guess people who don't agree share yours too, maybe I'm wrong.
I have constructed a legal zombie training ground (bearcat liked the design and approved it). I can go there and kill zombies for hours and hours and still not gain much exp. Lets say 14.85 about every minute could be more could be less but with the spawner im at this is roughly my average? Now im not going to take into consideration the time it takes to recoop on exp from dieing or getting food because i think my point will speak for itself. so 14.85 for an hour is 891. if I lvled like this alone. It would take me roughly 112 hours to master it.
I understand that a minute per zombie might be a little off and different for anyone but bear with me.
Some mods have said its better exp if you go out in the wilderness because there are creepers and skeletons and and spiders with better exp, they also just want you to go out in the wilderness and away from spawners..
Yes but the risk is so much greater and you waste a lot of time running around trying to find mobs that you can either get to or just mobs in general. If you die you have to run back grab your stuff(if valuable) and have to make up fr the 10% that you lost and keep killing. It isn't really worth it. You get much better exp by going to a spawner.
Then here the mod would say well then why dont you group up? Find others leveling up and kill with them.
Well you see when you group up that party exp /x amount of people in the party. So now ya u have a better chance of not dieing but you also have to find 2X (assuming there are only 2) as many mobs to make up for that extra person in the party.
Then the mod might say well theres the training grounds that has all sorts of mobs.
To survive it you need a decent group. I would say at least one healer definitly a tank and some dps. You might be looking at 5 people right there. say you only killed creepers (if they even spawned there [and people without range could actually kill them]) 30exp /5 is 6. 6 exp. The most exp you are going to regularly get off mobs would be 6 if there were the very best possible conditions. Considering a mastery is 100,000 exp 6 isn't anything. (i used creepers because they would give the most exp possible)
I really think that exp needs to be looked at. I really want to play hero craft and level up my hero but its exhausting. I don't have 112 hours to lvl up my character.
I think the total exp you need should be changed. Dramatically. I understand this is a hardcore legit server but why does that have to mean endless grind?
You also say that no one is forcing you to grind. Then in another conversation you say of course they are going to kill you so easily you are still in the paths. You don't force us to grind. but the only way to survive and be a level any time soon is to grind.
I guess im just having a hard time understanding why its so crucial to you guys to make the leveling so agonizingly long?
So I guess for people who agree share your thoughts. I guess people who don't agree share yours too, maybe I'm wrong.