Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Disclaimer; I am aware this isn't the final changes, but I do not like the proposed changes at all (No, Im not biased because Im currently playing druid).
So, after having a look at potential druid changes. I'd like to add my thoughts onto the potential changes as Im not a big fan of the proposed change(s). So, lets run though the changes;
Reincarnate Cooldown increase to match the healers. (3-5 mins)
I do agree with this change as all classes with this specific skills is getting the CD changed to around about that region.
Add entangle warmup (1.5 seconds)
I am quite partial with this change, I do agree that the skill entangle needs a warm up rather than an instant cast but adding 1.5 seconds to the warm up is a bit harsh. At most it should be 1 second. This is because you generally use this skill when you're in trouble in terms of distance between you and your target. Regardless of the small change, it still does effect gameplay.
Remove bolt.
I fully agree with this change, a class like this shouldn't have a skill that inflicts that much damage (175 at level 20 intellect).
Replace with Nature's Wrath: (.5 second warmup) Bonespear animation but green (unless we can think of another) Which deals damage to the first 3 players hit (if that is possible) dealing (75 + 2.5) per intellect points of damage
Again, I am partial with this potential change. Druid already has ire which inflicts a decent amount of damage considering this is a healing based class (135 magic damage at 20 intellect). Bolt added to the damage out put of druid (175 magic damage at 20 intellect) but required a regent to use and had a lengthy cool down. Changing bolt to a skill that inflicts reduced damage (125 at level 20 intellect) but requires no regent to cast and has a reduced warm up timer would effect the playstyle of druid.
I would suggest changing bolt to the skill "wind gale" as it would suit the class more than another skill that just outputs magic damage. It would affect the damage output of druid as well as giving the class more of a 'crowd control' ability when combined with entangle and earth wall (would encourage more team play). The stats that wind gale could have would be the following;
Level: 40
Mana cost: 150
Stamina cost: 100
Cool down: 20 secs
Regents: None
Damage: 50 (+1.5 per intellect level)
Range: 6 blocks
Warm up: 1 second
Note: Distance target is knocked back is dependant on wisdom level (same scale as what shaman uses)
Other than that, the class is in a very balanced state so only minor changes should be made (In my personal opinion).
[USERGROUP=38]@Balance Team[/USERGROUP]
So, after having a look at potential druid changes. I'd like to add my thoughts onto the potential changes as Im not a big fan of the proposed change(s). So, lets run though the changes;
Reincarnate Cooldown increase to match the healers. (3-5 mins)
I do agree with this change as all classes with this specific skills is getting the CD changed to around about that region.
Add entangle warmup (1.5 seconds)
I am quite partial with this change, I do agree that the skill entangle needs a warm up rather than an instant cast but adding 1.5 seconds to the warm up is a bit harsh. At most it should be 1 second. This is because you generally use this skill when you're in trouble in terms of distance between you and your target. Regardless of the small change, it still does effect gameplay.
Remove bolt.
I fully agree with this change, a class like this shouldn't have a skill that inflicts that much damage (175 at level 20 intellect).
Replace with Nature's Wrath: (.5 second warmup) Bonespear animation but green (unless we can think of another) Which deals damage to the first 3 players hit (if that is possible) dealing (75 + 2.5) per intellect points of damage
Again, I am partial with this potential change. Druid already has ire which inflicts a decent amount of damage considering this is a healing based class (135 magic damage at 20 intellect). Bolt added to the damage out put of druid (175 magic damage at 20 intellect) but required a regent to use and had a lengthy cool down. Changing bolt to a skill that inflicts reduced damage (125 at level 20 intellect) but requires no regent to cast and has a reduced warm up timer would effect the playstyle of druid.
I would suggest changing bolt to the skill "wind gale" as it would suit the class more than another skill that just outputs magic damage. It would affect the damage output of druid as well as giving the class more of a 'crowd control' ability when combined with entangle and earth wall (would encourage more team play). The stats that wind gale could have would be the following;
Level: 40
Mana cost: 150
Stamina cost: 100
Cool down: 20 secs
Regents: None
Damage: 50 (+1.5 per intellect level)
Range: 6 blocks
Warm up: 1 second
Note: Distance target is knocked back is dependant on wisdom level (same scale as what shaman uses)
Other than that, the class is in a very balanced state so only minor changes should be made (In my personal opinion).
[USERGROUP=38]@Balance Team[/USERGROUP]