- Joined
- Apr 10, 2012
- Location
- United States
Alright I am sure mostly everyone knows disciples current state.
Chakra
You radiate a group heal of 110 health and remove a random debuff to party members within 10 blocks.
Forcepush
4 second cooldown about 70 damage only 10 mana points and it pushes them away 5 blocks
Forcepull
4 second cooldown about 70 damage 20 mana points and a 10 block range.
FlyingKick
10 second cool down 60 damage you kick them upwards 5 block range and a 4 SECOND SILENCE.
Quivering Palm
A 1 second stun 60 damage and decreases all incoming damage by 50% (Pretty sure that is the debuff)
These are just a few skills I feel is plain out stupid and he is why.
Disciple has 870 health with blaze rod doing over 60 damage at max level a hit. Raw fish up to 55 damage. There skills such low mana costs especially for the effects they have on people with like 180 mana points.
Chakra is 30 mana on a 15 second cooldown it can be used solo and really screws over caster classes with it which I don't have a problem with however it does it with the entire party making them amazing in teamfights it makes classes like pyro completely useless and it is such a good skill
Forcepush and Forcepull are on 4 second cooldowns for such cheap mana costs and they have a high range doing almost 100 damage a piece I feel with the tankiness of a disciple with chakra and heals with MEDITATE that these skills at its current state are jokes and probably the strongest skills because those are the only two skills they need.
Quivering Palm with the skills disciple has right now they have a 1 second stun and a debuff reducing incoming damage by 50 percent for a pretty decent time while doing 60 damage with disciple at the moment they do NOT need the stun and it is just making them stronger my jaws almost dropped when I saw that disciple got buffed this patch and I started noticing the plethora of people going disciple because of how broken it is.
I am going to throw in the heals for disciple here as a whole because they can heal a ton hit like a truck and tank quite a bit of damage with there chakra and heals. Disciple seriously needs to be rebalanced because it will win against basically any class with some of there skills.
A suggestion I have is for chakra maybe have it not work in 1v1's or on yourself during teamfights. Also for quiveringpalm remove the stun its stupid and for Flying Kick lower the silence for a bit I am fine with the rest. Forcepull and ForcePush seriously make the cooldowns higher possibly by double because it is stupidly OP you can destroy masters at like level 30.
Chakra
You radiate a group heal of 110 health and remove a random debuff to party members within 10 blocks.
Forcepush
4 second cooldown about 70 damage only 10 mana points and it pushes them away 5 blocks
Forcepull
4 second cooldown about 70 damage 20 mana points and a 10 block range.
FlyingKick
10 second cool down 60 damage you kick them upwards 5 block range and a 4 SECOND SILENCE.
Quivering Palm
A 1 second stun 60 damage and decreases all incoming damage by 50% (Pretty sure that is the debuff)
These are just a few skills I feel is plain out stupid and he is why.
Disciple has 870 health with blaze rod doing over 60 damage at max level a hit. Raw fish up to 55 damage. There skills such low mana costs especially for the effects they have on people with like 180 mana points.
Chakra is 30 mana on a 15 second cooldown it can be used solo and really screws over caster classes with it which I don't have a problem with however it does it with the entire party making them amazing in teamfights it makes classes like pyro completely useless and it is such a good skill
Forcepush and Forcepull are on 4 second cooldowns for such cheap mana costs and they have a high range doing almost 100 damage a piece I feel with the tankiness of a disciple with chakra and heals with MEDITATE that these skills at its current state are jokes and probably the strongest skills because those are the only two skills they need.
Quivering Palm with the skills disciple has right now they have a 1 second stun and a debuff reducing incoming damage by 50 percent for a pretty decent time while doing 60 damage with disciple at the moment they do NOT need the stun and it is just making them stronger my jaws almost dropped when I saw that disciple got buffed this patch and I started noticing the plethora of people going disciple because of how broken it is.
I am going to throw in the heals for disciple here as a whole because they can heal a ton hit like a truck and tank quite a bit of damage with there chakra and heals. Disciple seriously needs to be rebalanced because it will win against basically any class with some of there skills.
A suggestion I have is for chakra maybe have it not work in 1v1's or on yourself during teamfights. Also for quiveringpalm remove the stun its stupid and for Flying Kick lower the silence for a bit I am fine with the rest. Forcepull and ForcePush seriously make the cooldowns higher possibly by double because it is stupidly OP you can destroy masters at like level 30.