Teerian
Gold
- Joined
- Nov 29, 2012
You actually just brought up something I had not taken into consideration at all. Gem eating. Should disciples be changed due to this? No, I think not. It is, however, something I had not previously added to my calculations due to the fact that I never use them. I can see how covertly scarfing one down might give you a last moment boost that others could view as class unfairness.
Your 1v1 experience seem to mirror mine. It's just as you say about warrior paths. Ninja has always been the most threatening of the rogue classes for me as well, but I have met some rangers and runeblades that made the rest of their class base look like complete newbies. While there are some exceptional casters out there, you can tell they have to work the hardest to make anything happen against a disciple. However, I always shrugged all of this off as intended since I recall someone (perhaps Kainzo?) saying that the server was geared more towards group battles, and that the desired balance format for 1v1 was a rock-paper-scissors style.
The healer specs... are hard to say. For the ones that don't anticipate kick and other disc abilities, I would agree. There are some healers out there, though, that can survive very well.
Good counter-argument.
In my experiences, disciple can win a 1v1 against most classes, except specs from the warrior path. Because most of my experiences are based off of 1v1s, I can see why both out points are both valid and biased. In a 1v1 disciple can quickly use all it's stamina to burst out all of their damaging skills, even more now because we can eat gems. Not only does this gives disciple an advantage do to the reticular silence time on flying kick, thus allowing disciple to wreak casters. Against rogues, who mainly have some sort of mobility skill. I have been able to out damage all of rogue's specs besides ninja. Healers are quite easy becase a kick basicly ruins them. Wariors are really hard for disciples though. Their armor basicly makes disciples do 20-40 damage with a blaze road. Although you can easily kite with forcepull and other skills, their hp just drains their mana and stamina.
Note all of this data is pre level expantion
Basically, because disciple can out damage others in some ways or another make them really strong.
Your 1v1 experience seem to mirror mine. It's just as you say about warrior paths. Ninja has always been the most threatening of the rogue classes for me as well, but I have met some rangers and runeblades that made the rest of their class base look like complete newbies. While there are some exceptional casters out there, you can tell they have to work the hardest to make anything happen against a disciple. However, I always shrugged all of this off as intended since I recall someone (perhaps Kainzo?) saying that the server was geared more towards group battles, and that the desired balance format for 1v1 was a rock-paper-scissors style.
The healer specs... are hard to say. For the ones that don't anticipate kick and other disc abilities, I would agree. There are some healers out there, though, that can survive very well.