• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Dev Notes 4.0+

c12095

Holy Shit!
Joined
Jun 22, 2011
Yeh that could work, @c12095 whatcha think?

Someone didn't look at the Pasties well enough :p

Each spec atm is missing half of their max damage, this damage will be regained over time each level. So the numbers you have there, @judgedread540, for Ninja and Dreadknight are correct. The Ninja has 60 base damage at level one, each time he levels he will gain a single point of damage back if using a diamond sword, for a gold sword the damage is increased by 1.2 each level. This is the same for each class, I might have to go back and adjust some of the warrior classes with low damage, but for now I think they are good.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Someone didn't look at the Pasties well enough :p

Each spec atm is missing half of their max damage, this damage will be regained over time each level. So the numbers you have there, @judgedread540, for Ninja and Dreadknight are correct. The Ninja has 60 base damage at level one, each time he levels he will gain a single point of damage back if using a diamond sword, for a gold sword the damage is increased by 1.2 each level. This is the same for each class, I might have to go back and adjust some of the warrior classes with low damage, but for now I think they are good.
Go ahead and post the pasties - no reason to hide them, still have them saved?
 

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
I totally support this, I hate those level sprees where you go for awhile with nothing besides health boosts. Much better sense of progression.
 

Digger360

Obsidian
Joined
Jul 30, 2011
If that were the case, a level 1 warriors IRON sword would do more damage than a level 1 Dreadknights DIAMOND axe.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
Okay.... So we have 3 official threads about this, the one on the main page, "Herocraft 4.0 a new hope" and this one. Maybe compiling it all into one place would be a better idea. Someone gets linked from the main page to a new hope and then here? Is it really necessary?
 

ThatAintFalco

Portal
Joined
Jul 30, 2011
Still waiting on a cool lost soul buff. But darn, I was going to suggest weapon damage per level, but I was too slow :p.
 

Digger360

Obsidian
Joined
Jul 30, 2011
Last I checked, 23 < 25?

Oh. I was getting my information off the wiki, as usual, it's completely wrong.

Anyway, regardless A warriors diamond sword does 26, while a Dreadknights axe does 25. Although in a few levels, it's irrelevant. I feel it's not permissible to have specing into a class, making you weaker, even if its for such a short span of time.
 

c12095

Holy Shit!
Joined
Jun 22, 2011
Oh. I was getting my information off the wiki, as usual, it's completely wrong.

Anyway, regardless A warriors diamond sword does 26, while a Dreadknights axe does 25. Although in a few levels, it's irrelevant. I feel it's not permissible to have specing into a class, making you weaker, even if its for such a short span of time.

Warriors don't have access to Diamond Swords in game, I added a low damage in case of an issue that might come up allowing them to use them by accident.
 
Top