Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
Ohai, I didn't see you come in.
Welcome.
Sooo, it's been almost 8 months since Haven was been born and I am pretty sure there still are not even 50 Dragons eggs on the server. This lack of a required item, only attainable through RNG at .0001% chance, now shared with relics and loot crates is really a problem for a group like mine that wants to attain the Kingdom we have worked so hard for over the last 8 months.
With the difficulty of acquiring souls over the old coins and the maintained large amount of items required as taxes, I implore you to officially remove the Dragon Egg requirement, so that I can get my people actually excited again about finishing the process of building an "official" Kingdom.
I know that my Kingdom is the only one anywhere near completing this task and that this suggestion will only help us at this moment, but with this impossible requirement removed, I can only assume that others that had thrown the idea out the window, may re-evaluate their position as well.
Remove Dragon Eggs from the Kingdom requirements
@Kainzo <3
EDIT: as a second thought, this is what I truly believe we should do, but I would take the removal of DragonEggs so it's at least attainable.
If you want my true suggestion then this is what I believe would help the server the most and what I really want to see.
The increase in the taxes would make sure that Kingdoms would only persist IF they were active and continued to farm the needed tax items.
Kingdoms should be a goal for townships and alliance that is fun and engaging, not painful and boring. It should be a selling point of the server that it's attainable as that would draw groups of players and leaders as an endgame goal; instead of something that people use to self punish.
The current rules make the would be Kingdom have to spend 100 man hours on gathering taxes for 6 months, plus 100 man hours of mining to get the souls, plus 100 man hours of building to build the pylons, roads and rails. 300 player hours just for the Kingdom upgrade, not even including the Townships which takes twice that time.
With the above suggestion it would lower it to about 200 player hours with slightly more frequent needs to gather taxes.
Remember we want to sell the features of the server, not drive people away with over the top requirements.
Welcome.
Sooo, it's been almost 8 months since Haven was been born and I am pretty sure there still are not even 50 Dragons eggs on the server. This lack of a required item, only attainable through RNG at .0001% chance, now shared with relics and loot crates is really a problem for a group like mine that wants to attain the Kingdom we have worked so hard for over the last 8 months.
With the difficulty of acquiring souls over the old coins and the maintained large amount of items required as taxes, I implore you to officially remove the Dragon Egg requirement, so that I can get my people actually excited again about finishing the process of building an "official" Kingdom.
I know that my Kingdom is the only one anywhere near completing this task and that this suggestion will only help us at this moment, but with this impossible requirement removed, I can only assume that others that had thrown the idea out the window, may re-evaluate their position as well.
Remove Dragon Eggs from the Kingdom requirements
@Kainzo <3
EDIT: as a second thought, this is what I truly believe we should do, but I would take the removal of DragonEggs so it's at least attainable.
If you want my true suggestion then this is what I believe would help the server the most and what I really want to see.
- Reduce cost from flat 75,000 to 500s per Pylon.
- Remove the DragonEgg requirement.
- Increase the cost of taxes by 50%.
- Keep the Pylon rule as is.
- Keep the roads/Trains rule as is.
The increase in the taxes would make sure that Kingdoms would only persist IF they were active and continued to farm the needed tax items.
Kingdoms should be a goal for townships and alliance that is fun and engaging, not painful and boring. It should be a selling point of the server that it's attainable as that would draw groups of players and leaders as an endgame goal; instead of something that people use to self punish.
The current rules make the would be Kingdom have to spend 100 man hours on gathering taxes for 6 months, plus 100 man hours of mining to get the souls, plus 100 man hours of building to build the pylons, roads and rails. 300 player hours just for the Kingdom upgrade, not even including the Townships which takes twice that time.
With the above suggestion it would lower it to about 200 player hours with slightly more frequent needs to gather taxes.
Remember we want to sell the features of the server, not drive people away with over the top requirements.
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