- Joined
- Dec 14, 2011
- Location
- USA
EDIT: In spite of my retardation, after further thought I have realized this should probably be in "Heroes Balance Area" so if a mod wants to move it over feel free.
Also people in the balance and staff area need to understand, balance on this server is a big deal, should be one of the highest priority's in a game like this. People aren't going to want to play on a server with incredibly unbalanced all over the place classes, that ruins the game. This needs to be priority before we even release an entire new tier of classes, fix these ones first.
Hey sup this is what in my opinion from a coders point of view would balance out the entire server, and fix a lot of the people whining about class instability.
If you have further suggestions, or think something I said is wrong feel free to reply and correct me, although I put a lot of thought into this, and even tested most of it since I have access to most of these skills on a test server. If you agree just drop a positive rating please.
The only thing I don't want to hear is "Oh this is bias because you have played this class and you just want it OP, OH SO OP PLZ NERF" no don't say that shit, I had nothing in my mind about my standpoint on the server while building this list.
Warrior
Berserker - Perfectly fine except provoke needs to be made useful.
Paladin - Holy Steed needs speed reduction (Can't even remember if that's possible), Holy Aura heal nerf to 7 + 0.2313 per wisdom point
Dreadknight - Guess Dreadknight is fine, possibly nerf.
Dragoon - Perfectly fine except maybe dragon dash shouldn't propel the user so far.
Samurai - MortalWound 50% healing reduction reduced to 40%, Nerf Kotesu base damage to 50. Masamune heal reduced. Allow use of masamune and other sword damaging skills only on diamond swords to make them have to be used more tactically and not every five seconds because who cares about there stone swords durability.
Rogue
Ninja - Increase ninja diamond sword base damage to 55 then up the shears and gold sword by 5 as well. Increase backstab scale to 3. Up eviscerate to 220.
Ranger - Killing low armor too fast, and high armor not quickly enough. Lower base damage to 5-25 and create an armor penetrating arrow buff (Using normal damage, just goes through armor) that lasts for about 5 or 6 shots. I can code that ez.
Runeblade - Perfectly fine
Bard - Fine
Caster
Pyromancer - Decrease intellect by 4 and add it to Constitution
Wizard - Fireball cooldown reduce to 5. Up base fireblast damage to 65. Buff bolt base damage to 145.
Necromancer - Despair damage buffed by 5.
Beguiler - Fine, Plaguebomb in the future fo sho.
Shaman - Engulfing totem should give negative jump boost to lock players to ground and better the slow.
Healer
Clecric - Fine
Druid - Fine
Bloodmage- Increase siphon blood base damage to 65. Boilblood instant damage base buffed to 115.
Disciple - Take away 3 from Wisdom and add to strength. Up base damage by 5. Lower bread and butter disciple skills forcepush and forcepull cooldown to 10 seconds. Buff fist of jin lifesteal gain to 5 base.
Also people in the balance and staff area need to understand, balance on this server is a big deal, should be one of the highest priority's in a game like this. People aren't going to want to play on a server with incredibly unbalanced all over the place classes, that ruins the game. This needs to be priority before we even release an entire new tier of classes, fix these ones first.
Hey sup this is what in my opinion from a coders point of view would balance out the entire server, and fix a lot of the people whining about class instability.
If you have further suggestions, or think something I said is wrong feel free to reply and correct me, although I put a lot of thought into this, and even tested most of it since I have access to most of these skills on a test server. If you agree just drop a positive rating please.
The only thing I don't want to hear is "Oh this is bias because you have played this class and you just want it OP, OH SO OP PLZ NERF" no don't say that shit, I had nothing in my mind about my standpoint on the server while building this list.
Warrior
Berserker - Perfectly fine except provoke needs to be made useful.
Paladin - Holy Steed needs speed reduction (Can't even remember if that's possible), Holy Aura heal nerf to 7 + 0.2313 per wisdom point
Dreadknight - Guess Dreadknight is fine, possibly nerf.
Dragoon - Perfectly fine except maybe dragon dash shouldn't propel the user so far.
Samurai - MortalWound 50% healing reduction reduced to 40%, Nerf Kotesu base damage to 50. Masamune heal reduced. Allow use of masamune and other sword damaging skills only on diamond swords to make them have to be used more tactically and not every five seconds because who cares about there stone swords durability.
Rogue
Ninja - Increase ninja diamond sword base damage to 55 then up the shears and gold sword by 5 as well. Increase backstab scale to 3. Up eviscerate to 220.
Ranger - Killing low armor too fast, and high armor not quickly enough. Lower base damage to 5-25 and create an armor penetrating arrow buff (Using normal damage, just goes through armor) that lasts for about 5 or 6 shots. I can code that ez.
Runeblade - Perfectly fine
Bard - Fine
Caster
Pyromancer - Decrease intellect by 4 and add it to Constitution
Wizard - Fireball cooldown reduce to 5. Up base fireblast damage to 65. Buff bolt base damage to 145.
Necromancer - Despair damage buffed by 5.
Beguiler - Fine, Plaguebomb in the future fo sho.
Shaman - Engulfing totem should give negative jump boost to lock players to ground and better the slow.
Healer
Clecric - Fine
Druid - Fine
Bloodmage- Increase siphon blood base damage to 65. Boilblood instant damage base buffed to 115.
Disciple - Take away 3 from Wisdom and add to strength. Up base damage by 5. Lower bread and butter disciple skills forcepush and forcepull cooldown to 10 seconds. Buff fist of jin lifesteal gain to 5 base.
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