Warrior
- Berserker - Don't know too much about this class to comment on this.
- Paladin - I'm pretty sure horse speed and jump power are random whenever a horse is spawned. Why HolyAura? It isn't even one of Paladin's main big spells that stand out. In my opinion, Layhands needs to have a warmup of 'X' seconds and only heal 50% hp if cast on self.
- Dreadknight - No. Dreadknight does not need more intellect, in fact it gets most of its sustain from having more intellect. I do not have a proper suggestion to make Dreadknight less powerful, but I disagree with what you suggested.
- Dragoon - It is in a decent spot, but I would say nerf lunar lance by increasing its cool down.
Rogue
- Ninja - I don't know too much about this class.
- Ranger - No. Ranger does not need another armor penetrating skill, it already has AimedShot. If you are really a good ranger, then you should be able to kill or at least deal damage to tanks.
- Runeblade - Has a bit of mana issues.
- Bard - Needs QOL changes, make it so the duration of Warsong and Manasong has the same or around the same duration and cool down with each other.
Caster
- Wizard - Does not need anymore changes, it is in a good spot right now in my opinion.
- Necromancer - I don't know too much about this class.
- Beguiler - Address its mana issues.
- Shaman - No. It already has Slowness 4 with a range of 20 blocks and reduces Agility by 20. Does not need any changes other than make it so Shockingstrike and Earthernfury deal magical damage rather than physical damage.
- Pyromancer - Why decrease its damage more? I posted a Pyromancer suggestion instead: http://herocraftonline.com/main/threads/pyromancer.55738/
WILL POST MORE ABOUT THE HEALER CLASSES, GOTTA EAT FIRST.
Fix your numbers on paladin.
Layhands isn't a fullheal so nerfing it to 50% wouldn't change much. Plus Kain has stated multiple times its like harmtouch it is supposed to be strong since it has a 15 minute cd. I can agree with the warmup though.
All these suggestions towards paladin aren't addressing the actual issues with them.
First off Paladin is OP as fuck we all know it
Absolution and its Constitution are the two things that need to be nerfed NOT holy aura or layhands. The amount of power they have to lock down a target and tank 4 people and stay in decent health is the ridiculous part. Layhands doesn't contribute to that. Kiting with absolution does.
Going back to Bastion paladin and removing the heavy tanking potential it has and compensating them with more damage again would be the best way to go with the class in my opinion. It was a playstyle a lot of people really enjoyed