Eldrylars
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- Joined
- Apr 28, 2012
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"He has fallen, but not before three of our best had been taken with him. This fearsome foe seemed to dance around us faster then our warriors could have expected throwing us around like dolls." - The final stand, Eldrylars__________________________________________________________________________
Dancer
The all new mobility support class for the Heroes system
The Dancer moves with lightning speed, shifting in and out of our reality. He has many abilities that disrupt players and causing confusion and chaos in group battles.
Basic Information:
Type: Rogue
Focus: Highly mobile lightly armor disruption
Base Equip Weight: 30.00
Weapon: Spade
Diamond Spade
Base damage: 25
Per level damage: .46
Max damage: 55
Base Health: 575
Health Per Lvl: 4
Max Health: 835
Base Stamina: 1000
Base Mana: 650
Mana Per Lvl: 2.0
Max Mana: 780
Starting Attributes:
Strength: 2
Constitution: -3
Endurance: -2
Agility: 3
Intellect: 2
Wisdom: 0
Charisma: 3
Strengths:
High Mobility
Disruptive Abilities
Weaknesses:
Low Health and Armor
Lower damage then other rogue classes
Aura’s
- Aura is a new type of persistent effect
- Auras, unless stated otherwise effect the listed players within a 4 block radius of the caster
- Auras effect the caster at 50% of the amount listed on the spell
- Auras once cast remain cast until either disabled by the caster, or the caster changes Auras
- While enabled, Auras reduce the casters mana regeneration.
- Auras emanate from the caster every 4 seconds and last on the effected players for 5 seconds before wearing off
Skills:
Level: 1
Tumble -
Mana: 0 Stamina: 0 Cooldown: 0 Warmup: Passive Reagent:
Description: You are able to fall (3 + 0.1 per agility point) additional# blocks without taking damage.
Sneak -
Mana: 0 Stamina: 400 Cooldown: 0 Warmup: 0 Reagent:
Description: You go into a sneaking state for 8 minutes, which holds if you attack but is cancelled if you are attacked or otherwise damaged.
Chakram -
Mana: 0 Stamina: 50 Cooldown: 0 Warmup: 0 Reagent: Holding Disc
Description: while holding a disc you hurl your deadly chakram at your target knocking them back slightly and inflicting (40 + .66 per agility point) damage. When used your disc will disappear for 5 seconds before returning to you.
Level: 5
Phasewalk -
Mana: 150 Stamina: 75 Cooldown: 35 Warmup: 0 Reagent: None
Description: Grants a large boost to the casters movement speed for (5 + .16 per Intellect point.) Does not break on combat
Level: 10
Kick -
Mana: 0 Stamina: 250 Cooldown: 9 Warmup: 0 Reagent: None
Description: You deal (40 + 1.25 per strength point) damage to your target (within 4 blocks) and silence your target for 2.5 seconds such that they can't use skills.
Level: 15
FeedbackAura –
Mana: 100 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: All non grouped players effected burn additional mana from casting and additional stamina from using skills or normal attacks equal to (5 + .66 per charisma point.) Reduces casters mana regeneration by (50% - .1 per charisma point)
Level: 20
PhaseMark –
Mana: 75 Stamina: 50 Cooldown: 30 Warmup: 0 Reagent: None
Description: Caster marks a target within (10 +.16 Intellect points) blocks for a future phase shift. Phase Mark lasts for 10 seconds once cast.
PhaseSwitch –
Mana: 200 Stamina: 70 Cooldown: 30 Warmup: 1 Reagent: None
Description: Caster switches places with the player they Marked with PhaseMark. Phase Marked player is effected by nausea for 3 seconds after the switch. Phase switch is only usable if the caster is within (10 +.16 Intellect points) blocks of the target
Level 25
EscapeArtist -
Mana: 0 Stamina: 250 Cooldown: 120 Warmup: 0 Reagent: None
Description: Over 7 seconds, you break free of all stuns, slows or other effects that impede your movement, and gain a speed boost, moving twice as fast.
Level: 30
PhaseFieldAura -
Mana: 100 Stamina: 0 Cooldown: 5 Warmup: 0 Reagent: None
Description: You create an unstable phase field around you causing all nearby players including yourself to be shifted (1 + .15 per charisma point) random blocks from their current position every time the spell pulses. Reduces casters mana regeneration by (50% - .1 per charisma point)
Level: 35
PiercingStrike-
Mana: 0 Stamina: 200 Cooldown: 3 Warmup: .5 Reagent: Spade being held
Description: You deal a piercing strike with your spade inflicting (50 + .66 per agility point) percent of your weapon damage to your target (within 6 blocks). This attack will pierce armor.
Level: 40
PhaseDance -
Mana: 250 Stamina: 75 Cooldown: 45 Warmup: 1 Reagent: Redstone block
Description: You begin a phase dance, teleporting towards your cursor up to (4 + .16 per intellect point) blocks every 4 seconds for 12 seconds.
Level: 45
Jump –
Mana: 0 Stamina: 300 Cooldown: 6 Warmup: 0 Reagent: None
Description: You leap forward through the air, the power of your leap increasing with your Agility points
Level: 50
MagicBurnAura -
Mana: 100 Stamina: 0 Cooldown: 5 Warmup: 0 Reagent:
Description: All non grouped players as well as the caster has one buff removed when the spell pulses. Reduces casters mana regeneration by (50% - .25 per charisma point)
Level: 55
PhaseFlip -
Mana: 200 Stamina: 200 Cooldown: 60 Warmup: 0 Reagent: Enderpearl
Description: You flip yourself into a permanently phased state making yourself invulnerable and invisible for up to 12 seconds. While phased you take (50 - .66 per strength point) damage every two seconds. Performing any action including moving, casting, attacking or attempting to place a block will break you out of phase. Aura's are canceled when in phase.
Level: 60
EtherealBlade -
Mana: 75 Stamina: 175 Cooldown: 30 Warmup: Passive Reagent: none
Description: You Phase your spear partially into a different plane allowing it to deal an extra (8 + 0.25 per intellect point) damage without armor penalty to your target. Once activated this skill applies to each melee hit until the spells duration is complete.
Level: 65
PhaseLink–
Mana: 0 Stamina: 250 Cooldown: 30 Warmup: 2 Reagent: SpiderEye
Description: You create a two way link between yourself and your target that shifts all damage done to you, to your target and all the damage done to your target to you for 4 seconds. Linked damage done to the caster is reduced by ( .15 per strength point + .15 per agility point)
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