- Joined
- Nov 25, 2012
- Location
- United States
I've been playing around with some of the new skills, and Samurai is now much stronger than I believe it should be.
The skill "Tackle" is too strong. WAY too strong. I do not think it should be added to the class unless it is reworked from the ground up. Here's why:
1. It stuns, which is immensely powerful. Not only that, it stuns all targets that are between the Samurai and his target.
So yeah. I like the idea, but I don't believe it should be nearly as strong as it currently is, and I don't think you can reduce the strength without re-coding the skill from scratch. Sure, you can reduce the stun duration, reduce the range, and reduce the damage, but none of that will make it mechanically balanced. A stun on a high damage melee class that has DoT effects will never be balanced. All the more true if this is coupled with a teleport.
Unless you are willing to recode the ability to be "physical" based, I do not think it should be added to the samurai at this time.
The skill "Tackle" is too strong. WAY too strong. I do not think it should be added to the class unless it is reworked from the ground up. Here's why:
1. It stuns, which is immensely powerful. Not only that, it stuns all targets that are between the Samurai and his target.
Samurai is one of the highest damaging melee classes in the game, and stun is one of the most powerful tools for dealing extra damage to a target. This, combined with the large amount of DoT effects the Samurai has, allows them to burst ANY class (including a fully armored Paladin) from 10 hearts to 0 in less than 4 seconds.
This skill being AoE based just pushes it way over the edge. A samurai could charge a target in the back of a group, kill the single target before the stun expires, and then windwalk to safety before anyone can even react.
2. This is a "teleport" mobility skill rather than a "physical" mobility skill. (Physical meaning velocity based, like Jump and Backflip.)
The current Samurai (on live) is tied to the ground. He cannot climb up ledges, he cannot teleport through doors, he can only reach things that are directly in front of him. I think that's how it should stay. With tackle, this is no longer true. They will be able to teleport up walls, through 1x1 holes, through iron doors / glass panes / ect. As long as they can target a player, they can get wherever they want. I do not believe this fits the lore / balance of the class.
3. The stun is far too long.
The stun lasts 3 seconds. This is long enough to use 3 skills on the target while they cannot move or use any abilities. Like I mentioned before, a Samurai can burst a target from 10 hearts to 0 within the duration of the stun. It's too strong.
-------------------So yeah. I like the idea, but I don't believe it should be nearly as strong as it currently is, and I don't think you can reduce the strength without re-coding the skill from scratch. Sure, you can reduce the stun duration, reduce the range, and reduce the damage, but none of that will make it mechanically balanced. A stun on a high damage melee class that has DoT effects will never be balanced. All the more true if this is coupled with a teleport.
Unless you are willing to recode the ability to be "physical" based, I do not think it should be added to the samurai at this time.