I agree with this in a general sense. My concern comes with how easy/difficult it will or won't be to change your perceived alignment. If all you need to do to show up as a blue, good guy is kill off a handful of "evils" then it won't accomplish anything. This isn't a thread about the nature of the karma system, so I won't go on a tangent too much, but I really hope there's a great deal of control over just how people flop alignments. I.E. killing anyone not evil immediately turns you evil, or something (doesn't have to be extreme, just an example). I just worry about how easily people will use the blue colored name to trick people and then just go "plant some flowers" or something to regain their blue color. Just my thoughts on that.
I too wonder if that will be an issue. I haven't heard or seen enough of the system to be able to say right now. We can only wait and see.
Six months is a great deal of time to learn the system (and obviously level up). A lot of problems happen to people who've newly joined, even within the first day. When your first impression of the community is that "everyone's out to get you" it can be disappointing, sure, but manageable. When your first impression of the community is that everyone's a bully and goes out of their way to make sure you have no fun, it's a different story.
And I don't buy that. You're clearly a PVP guy, at least on HC. You're very good at it and you know it, as is evidenced by the number of people killed by you frequently. I'm not condemning you because you're good at pvp, or because you enjoy it. Please don't mistake this as hostility, I'm just pointing out what I see from my sidelines playing.
No hostility taken there, and I can see why you'd make that statement. What I was trying to get across is that I don't specifically seek out PVP in games. Whether that be Minecraft or something else. I've played my fair share, sure, and I find that I am indeed pretty good at it, but it's not typically my "go-to" when it comes to gaming thrills. While I can enjoy pvp just as much as the guys who do nothing but every day of their lives, at the end of the day, I'm an oldschool RPG nut who just wants simple PVE elements that push my immersion level to the maximum.
And even on Herocraft, for a good while I didn't really do that much pvp. My PVP participation really didn't "start" until around December / January. Before then I just leveled, built, and farmed items. I was really devoted to the idea of "establishing myself" before I even attempted to really be a part of the pvp scene.
In order for this to be a valid statement, the game has to be competitive. The way things are, the only competition present is who can find the defenseless players first gets the most points. There is no competition between "high levels" and "low levels" or new players vs old. It simply doesn't exist. Competition implies that either side has the means to win, otherwise it's just one-sided.
This doesn't change the fact that it is competitive. Wherever there is a "competition", there are those that aren't able to "compete". This "noob stomping" that occurs on Herocraft exists in literally every form of player versus player interaction that exists. Whether it is Herocraft PVP, some BS Call of Duty match, Chess, or even Rock Paper Scissors, you're going to see situations where the weak are destroyed by the strong. When people interact with each other in a way that leads to one of them being the "winner", you will witness this kind of behavior.
The only difference is that it is much easier to see this kind of thing in video gaming, due to diverse audiences and large libraries of games to choose from.
I don't feel like expecting everyone who joins this server to "take the same steps you did to achieve enjoyment" is the way to handle it. It once again comes down to the fact that "pvpers" are free to play the game how they want, but everyone else is expected to play the game a certain why if they don't want to be part of the pvp scene. Even the rules themselves favor the "pvpers" in such a way that reinforces that mindset.
Maybe a class that divides the two camps isn't the solution, and maybe the karma system is. Obviously things come in time, but in that time, things are going on that people seem to be okay with. I guess I just don't understand the behavior that passes as acceptable. It's just in my nature to have an aversion to that sort of thing.
I'm not crying. I'm not whining. I'm not quitting. I move on. None of those things are the issue.
I'm pleasantly surprised with your willingness to actually have a discussion about this (even with your claims of suicidal tendancies), so thank you for that. It's much perfered to the "lol stfu noob and gtfo" that usually passes for intelligent debate when it comes to anti-pvp opinions.
I care about this server, at least a little bit. I'd like to thrive and I'd like my experience to remain enjoyable on it. I know people here and I have a sense of "ownership" to my character that I have made here. Because of this, I care about it's future. This is one of those changes that I see going wrong very easily, and so I felt the need to speak out (at least a little).
I would actually like to take the time out to say that I'm not a "noob camper". I don't get a sense of enjoyment from it, nor do I feel like I achieved something when I do it. But occasionally, yeah, I kill noobs. Sometimes they're the only people around and I've got absolutely nothing better to do. So I kill em, I burn what I don't need, and I move on.
But sometimes, these noobs whisper me. They say stuff like "good fight", or "aw man, how close did I get?" and I smile a little. I'll talk back to them, and sometimes I end up giving their shit back. Sometimes I give them more than they lost originally, just for being a good sport about it.
But last night, or two nights ago, whenever it was, I saw kirinelf die (coincidentally, it was to my fellow town member) and he started raging pretty hard in [o] chat about it. A big discussion sprouted from it, which eventually led to this thread being created (or so I presume). I didn't really like that. Despite his obvious devotion to wanting to better his experience, and taking proper channels to make it happen, it felt childish. It felt...wrong. This was why I mentioned "suicidal tendencies" throughout my posts. But yeah, I don't really have a point there, I'm just...throwing out thoughts.
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I think, at the end of the day, it comes down to what a player is actually expecting from this server. Why Herocraft? Why did you, or anyone else, write up a Whitelist application and get accepted into the server?
Despite your aversion to pvp, you sound as though you want to be here. And of course, the same goes for kirinelf. I too, want to stay here, and I want to continue enjoying my experience.
I've mentioned that I thought new players were great to have (and I meant that), but perhaps Herocraft isn't the place to be for some people. While there are, of course, many unhappy players on Herocraft, there are likely many more that
are happy with the current server status. Is altering an entire server's mechanics and ruleset just so that they fit
your specific needs a fair desire? I think that some players, possibly kirinelf, could be better off playing somewhere where he can enjoy the things that
he want to enjoy, without all these hassles of being bullied into the ground and treated with nothing but hostility from fellow players.
If there
is something you truly enjoy on this server, then that's fine too. I'm just saying, consider what you want, and consider how it effects the players that are
already enjoying themselves before you truly push your ideas onto them.