kirinelf
A frightening Cactus!
- Joined
- Mar 28, 2013
Yeah yeah. I know. 'Ugh, new class'? Well, I'ma try and justify it, so.
Is it at all possible to have a 'combat' class for non-PvPers? Essentially, a class maybe called 'Pacifist' where we'll be unable to attack other players and other players will be unable to attack us.
I know there's a lot of potential for abuse, so here're some suggestions to minimize said abuse:
1) Cooldown on class selection. After choosing this class, you cannot switch to another class for a period of time. Maybe seven days, maybe a month, maybe permanently.
2) High cost. Used in conjunction with a fairly short cooldown. Maybe 1000c to spec into this class with a 7 day cooldown before you can switch classes again?
3) No armor at all. Since this class can be used for PvE, having no armor means a disadvantage against the stronger mobs of the server (Like Endermen and Creeper explosions).
4) Have players default into the Pacifist class, having to spec out of it into Warrior/Caster/Healer/Rogue during the tutorial if they want to. Once you spec out, you can't go back.
I'm throwing this suggestion out there in full defiance of all the gankers and campers in the community (Not all PvPers, since PvP =/= ganking and camping) and in full support of most of the newbies and friendlies on the server. The current attitude of the server to such things is 'Deal with it noob'. They tout 'hardcore' as the reason it's completely legal for five level 60s to circle three level 10s, or even to use lighters (flint and steel) to set fire to those under level 10 (Which this class won't change at all). I want to call several types of crap on that.
Hardcore is supposed to mean extreme. It's not supposed to mean bullying. PvP'ing is supposed to be a relatively fair fight between two players, not a chase between a high level player and a low level player trying to get away. I've asked in the server and many people say the point of PvP'ing is to the feeling of being able to beat a similarly levelled opponent through skill. Then what's the point of killing low levelled people? Others say they want loot. What would a low level player have that you, wearing a full set of diamond/iron/gold/chainmail armor and wielding a diamond sword/hoe/axe/shovel/blaze rod wouldn't have? You've already specced into a class, maybe more than one, got a prof, maybe mastered a few specs even. The newbie hasn't even specced into a single spec. That just leaves one reason: For the lol. That 'lol' is driving away newbies from the server, potential sources of votes and donations. All for the sake of funsies.
I've heard that the PvP scene is dying. I have no idea if that's true, since I'm no PvP'er. But I can tell you that the ganking scene is well and truly alive. I have a friend who was trapped in his region with four other people while five level 60s were circling them, trapping them inside and forcing them to log out. Why did they do that? Because he killed some mobs that one of the 'pros' was luring into a no-PvP zone to kill someone who was afk. I've been killed for just minding my own business, working on a farm with which I planned to help newbies on the server. Standing there smelting cobble? Easy target. Die.
I truly think that having such a class is fair and not broken, as long as you have sufficient restrictions and costs like I've outlined above. As it currently is, this server is incredibly newbie-unfriendly. Sure, you get the four or five people on the server at any one time who greet newbies, show them around, give them food, answer questions etc. But what about the fifty or so people on at that same time who kill other players on sight and camp their death chests for loot they don't need?
I don't mind PvP. I don't know WHY it's in a game about mining and crafting, but I don't mind it. It's the harassment, the bullying, the constant fear of being killed for no reason other than laughs and loot the killer doesn't need that I really mind. If you want to PvP, there're Arenas. There're Deathmatches. There're duels. Use them. If you're so hardcore, why don't you pick on someone your own size?
Well, I've made my point. For anyone thinking to post a reply, if your reply is just going to consist of 'Deal with it' or 'If you don't like it, you can leave', don't bother. I don't know if I can report it, but I'll definitely try. If you're gonna try and say this suggestion is not a good idea, make a coherent post explaining why. That's the whole damn point of a Suggestion forum.
Now lemme just put on my anti-flame suit, and warn my profile that it's going to get a crapton of Dislikes/Disagrees.
------
Edit (13/04/2013):
Another possible workaround to prevent the PvP'ers from alienating the non-PvP'ers completely is to make it so that you don't become open to PvP when your profession goes over level 10. I've been told ingame by a staff member that currently, it doesn't matter which path you have that's over level 10. You could be a level 1 Healer and a level 11 Crafter and you're still open to PvP.
I think there has been a suggestion a while back for people who have no combat class but will be able to have two professions, again at the expense of not being able to PvP. It got flamed in much the same way my current thread is being burnt, which again shows that despite not being advertised as such, this is a PvP server and not the balance it was advertised as.
My alternative suggestion is that there aren't any changes to the current system of classes, except that profession levels are no longer triggering the removal of no-PvP tags. This should be a fairly quick and simple edit, without the hassle of adding new classes. That is, if the majority of the server doesn't go wild at the thought of it.
Is it at all possible to have a 'combat' class for non-PvPers? Essentially, a class maybe called 'Pacifist' where we'll be unable to attack other players and other players will be unable to attack us.
I know there's a lot of potential for abuse, so here're some suggestions to minimize said abuse:
1) Cooldown on class selection. After choosing this class, you cannot switch to another class for a period of time. Maybe seven days, maybe a month, maybe permanently.
2) High cost. Used in conjunction with a fairly short cooldown. Maybe 1000c to spec into this class with a 7 day cooldown before you can switch classes again?
3) No armor at all. Since this class can be used for PvE, having no armor means a disadvantage against the stronger mobs of the server (Like Endermen and Creeper explosions).
4) Have players default into the Pacifist class, having to spec out of it into Warrior/Caster/Healer/Rogue during the tutorial if they want to. Once you spec out, you can't go back.
I'm throwing this suggestion out there in full defiance of all the gankers and campers in the community (Not all PvPers, since PvP =/= ganking and camping) and in full support of most of the newbies and friendlies on the server. The current attitude of the server to such things is 'Deal with it noob'. They tout 'hardcore' as the reason it's completely legal for five level 60s to circle three level 10s, or even to use lighters (flint and steel) to set fire to those under level 10 (Which this class won't change at all). I want to call several types of crap on that.
Hardcore is supposed to mean extreme. It's not supposed to mean bullying. PvP'ing is supposed to be a relatively fair fight between two players, not a chase between a high level player and a low level player trying to get away. I've asked in the server and many people say the point of PvP'ing is to the feeling of being able to beat a similarly levelled opponent through skill. Then what's the point of killing low levelled people? Others say they want loot. What would a low level player have that you, wearing a full set of diamond/iron/gold/chainmail armor and wielding a diamond sword/hoe/axe/shovel/blaze rod wouldn't have? You've already specced into a class, maybe more than one, got a prof, maybe mastered a few specs even. The newbie hasn't even specced into a single spec. That just leaves one reason: For the lol. That 'lol' is driving away newbies from the server, potential sources of votes and donations. All for the sake of funsies.
I've heard that the PvP scene is dying. I have no idea if that's true, since I'm no PvP'er. But I can tell you that the ganking scene is well and truly alive. I have a friend who was trapped in his region with four other people while five level 60s were circling them, trapping them inside and forcing them to log out. Why did they do that? Because he killed some mobs that one of the 'pros' was luring into a no-PvP zone to kill someone who was afk. I've been killed for just minding my own business, working on a farm with which I planned to help newbies on the server. Standing there smelting cobble? Easy target. Die.
I truly think that having such a class is fair and not broken, as long as you have sufficient restrictions and costs like I've outlined above. As it currently is, this server is incredibly newbie-unfriendly. Sure, you get the four or five people on the server at any one time who greet newbies, show them around, give them food, answer questions etc. But what about the fifty or so people on at that same time who kill other players on sight and camp their death chests for loot they don't need?
I don't mind PvP. I don't know WHY it's in a game about mining and crafting, but I don't mind it. It's the harassment, the bullying, the constant fear of being killed for no reason other than laughs and loot the killer doesn't need that I really mind. If you want to PvP, there're Arenas. There're Deathmatches. There're duels. Use them. If you're so hardcore, why don't you pick on someone your own size?
Well, I've made my point. For anyone thinking to post a reply, if your reply is just going to consist of 'Deal with it' or 'If you don't like it, you can leave', don't bother. I don't know if I can report it, but I'll definitely try. If you're gonna try and say this suggestion is not a good idea, make a coherent post explaining why. That's the whole damn point of a Suggestion forum.
Now lemme just put on my anti-flame suit, and warn my profile that it's going to get a crapton of Dislikes/Disagrees.
------
Edit (13/04/2013):
Another possible workaround to prevent the PvP'ers from alienating the non-PvP'ers completely is to make it so that you don't become open to PvP when your profession goes over level 10. I've been told ingame by a staff member that currently, it doesn't matter which path you have that's over level 10. You could be a level 1 Healer and a level 11 Crafter and you're still open to PvP.
I think there has been a suggestion a while back for people who have no combat class but will be able to have two professions, again at the expense of not being able to PvP. It got flamed in much the same way my current thread is being burnt, which again shows that despite not being advertised as such, this is a PvP server and not the balance it was advertised as.
My alternative suggestion is that there aren't any changes to the current system of classes, except that profession levels are no longer triggering the removal of no-PvP tags. This should be a fairly quick and simple edit, without the hassle of adding new classes. That is, if the majority of the server doesn't go wild at the thought of it.