kevinlive
Legacy Supporter 2
- Joined
- Jul 10, 2011
- Location
- Norway, Vardø
Well, instead of doing massive nerfs/buffs to classes, start by slowly tuning them. Instead of waiting several months due to trying to hit that exact number, do your calculations, tune it by small numbers, and then keep tuning it until it gets right.You arent providing specifics - you're providing blank statements - if you want to be taken seriously, give exact numbers, side by side comparisons and I'm not even joking... graphs/charts.
The more FACTS you have the more OBJECTIVE you are. Subjectivity is ignored here.
But as you tune a class, tune the other classes that connects to that class. E.g not constantly nerfing dragoon by small numbers while leaving the other warrior specs alone(using warrior specs as an example because they are the classes that needs tuning right now). Ignore this if there is only one class that needs to be nerfed etc.
You could start by reverting the warrior attack damage buff from specs and drop their health by 5%, keep tuning them from where that leaves you, all by small numbers(leave the warrior basic path as it is).
This way you wont get the event where you suddenly have an op class, or a totally weak and useless class(no offense, but this happens way too often).
Let me just use the bloodmage and beguiler nerfs from last map as an example here, got a massive nerf early, took 7-8 months to buff them again.
You wanted numbers, well I suck at giving numbers. But I hope this gives you the general idea.