Diffuse
Legacy Supporter 4
- Joined
- Jul 27, 2011
Honestly I was a lvl 25 necromancer and with just drain soul and decay I was able to kill almost anyone incredibly fast without taking much damage myself. I think what you aren't factoring into the equation kevin is that a necro can just run turn and instantly apply decent damage and then continue running. Granted that only works against melee but it is incredibly powerful nonetheless.
Fireball at max level does about 180 or so damage I believe and drain soul at max level does about 130 damage with 65 healing. This means that fireball, an aimed skill, puts a 180 health difference between the caster and the opponent while drain soul puts a 195 difference between the two. Fireball has the advantage of a shorter cooldown and drainsoul has the advantage of not having to be aimed. Both are about even in my mind with fireball being slightly better due to having skills that allow free hits with it (icebolt, root and piggy).
If you think about it, within 21 seconds a beguiler will get about 2 bombs, 2 icebolts and 3 fireballs off assuming a very decent beguiler. This does approx 1200 damage (crazy I know). A necro however will do 3 drain souls, 1 decay, 2 poisons, 1 and a little bit plagues, 2-3 despairs. This does approx 900-950 damage and 200 healing. Add that to having almost 100 extra base health and an 80% reduction in damage for a little bit and I'd say its fair to say necros are doing fine on the damage and health scale compared to other specs. Note I even consider beguiler on the OP side and necros are keeping up.
Now, if we revert the drainsoul changes that pops the previous 900-950 damage to a good 1050 or 1100 with 275 healing which pushes necros past even beguilers.
A few notes about my post: I use beguilers as the counter example because I consider them the strongest caster atm. My formatting sucks. I'm mad at having no server up.
Edit: I forgot about rogues and warriors.
I agree with warriors being nerfed (mostly paladins and samurai) and rogues could use an armor buff to let them compete more with warriors but not have them overpower casters even worse than they already do. One being nerfed makes a lot of sense because speed boosts in minecraft pvp are insane.
Looking at the wiki it appears that only paladins really got much of a damage buff (5 to about 50 after the change to damage and according to wiki its like 65 or something now). That shit needs to be reverted.
Fireball at max level does about 180 or so damage I believe and drain soul at max level does about 130 damage with 65 healing. This means that fireball, an aimed skill, puts a 180 health difference between the caster and the opponent while drain soul puts a 195 difference between the two. Fireball has the advantage of a shorter cooldown and drainsoul has the advantage of not having to be aimed. Both are about even in my mind with fireball being slightly better due to having skills that allow free hits with it (icebolt, root and piggy).
If you think about it, within 21 seconds a beguiler will get about 2 bombs, 2 icebolts and 3 fireballs off assuming a very decent beguiler. This does approx 1200 damage (crazy I know). A necro however will do 3 drain souls, 1 decay, 2 poisons, 1 and a little bit plagues, 2-3 despairs. This does approx 900-950 damage and 200 healing. Add that to having almost 100 extra base health and an 80% reduction in damage for a little bit and I'd say its fair to say necros are doing fine on the damage and health scale compared to other specs. Note I even consider beguiler on the OP side and necros are keeping up.
Now, if we revert the drainsoul changes that pops the previous 900-950 damage to a good 1050 or 1100 with 275 healing which pushes necros past even beguilers.
A few notes about my post: I use beguilers as the counter example because I consider them the strongest caster atm. My formatting sucks. I'm mad at having no server up.
Edit: I forgot about rogues and warriors.
I agree with warriors being nerfed (mostly paladins and samurai) and rogues could use an armor buff to let them compete more with warriors but not have them overpower casters even worse than they already do. One being nerfed makes a lot of sense because speed boosts in minecraft pvp are insane.
Looking at the wiki it appears that only paladins really got much of a damage buff (5 to about 50 after the change to damage and according to wiki its like 65 or something now). That shit needs to be reverted.