We are removing abilities that give an extreme bypass of content - things are on the docket - these are for adventure changes.
Superjump can completely bypass necessary obstacles / bosses - never mind the combat advantages of it.
Does that mean that GrapplingHook, EnderPearls, Jump, Backflip, and Blink are all on the chopping board?
You could classify SuperJump, GrapplingHook, and EnderPearls as "extreme" mobility skills. Skills that allow you to bypass a large amount of terrain that would otherwise be impossible to bypass.
SuperJump allows instantaneous vertical movement--great for scaling trees and walls alike.
GrapplingHook provides the same, but is less advantageous in combat. Additionally, the effectiveness is directly proportional to the distance you're attempting to traverse. That is to say, the higher the wall, the more effective the skill. The lower the wall, the less effective.
EnderPearls have lower vertical effectiveness, but can get damn near close to the other two. What's nice about EnderPearls in comparison to the other two skills, is that you can traverse horizontally, but also through small gaps that are impossible to walk through normally. I'd argue that the "distance" is less relevant than the ability to bypass small gaps/holes for this item.
Jump/Backflip are roughly the same, and only really allow you to bypass small walls or a few trees.
Blink is the same, but it has a little bit of the Ender Pearl twist to it. You can pass through "one block" holes that you can not normally walk through. Not quite as powerful as Ender Pearls are, but still quite effective.
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The keyword here is "Bypass". It may be viewed as "exploity" or "undesirable" by you or the HC staff, but it's actually what makes the abilities enjoyable. I loved jumping over really love walls. I love scaling buildings with GrapplingHook. I love Ender Pearling through a crack in a fence. I love blinking through an open window. All of these things are allowing me to "bypass" defensive measures in a legitimate matter.
That is what makes them fun.
We won't be continuing the development of Herocraft under this type of ideology. It's backwards.
I definitely agree with this. I agree with it in the same way that I think skills should never be disabled just because you are in combat. I find both thought processes to be very backwards and I would not like to see either present on HC.
However! Removing skills on the premise that they allow you to "bypass content" is something I cannot personally agree with either. If there are issues with an "Adventure Map" or "Dungeon" that come about from these skills, I would much rather see the map and/or dungeon be modified to accommodate the skills, rather than see the skills be removed or disabled in favor of preserving the 'adventure' components. I would rather fix the "world" rather than alter the skills.
Of course, it's not my decision to make, but I'll say that it is an unfortunate decision to see being made. These types of mobility skills are very fun and I hate to see them purged half-haphazardly. Just my opinion anyways...