- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
So, here's my plan.
The dungeon nexus was a temp / quick solution for better testing and content of the dungeons.
Here's what I want to do and wanted your input.
1) All the dungeons are interconnected, meaning you can travel from T1 > T2A > T2B > T3A, etc. It may take a while to fight your way through but you can do so all without ever leaving Heavens Gate.
2) I want to make sure players are actually venturing in the Citadel map so that they can experience the survival mode of Herocraft as well as the Adventuring. So by moving away from the nexus (or maybe making it Legendary only?) we will place portals in some areas in Citadel so that players know they are about to enter the gate towards a certain tier dungeon.
What do you think? good / bad?
The dungeon nexus was a temp / quick solution for better testing and content of the dungeons.
Here's what I want to do and wanted your input.
1) All the dungeons are interconnected, meaning you can travel from T1 > T2A > T2B > T3A, etc. It may take a while to fight your way through but you can do so all without ever leaving Heavens Gate.
2) I want to make sure players are actually venturing in the Citadel map so that they can experience the survival mode of Herocraft as well as the Adventuring. So by moving away from the nexus (or maybe making it Legendary only?) we will place portals in some areas in Citadel so that players know they are about to enter the gate towards a certain tier dungeon.
What do you think? good / bad?