Jack_Reacher
Legacy Supporter 7
- Joined
- Feb 4, 2011
@madpear - heh. I know a Ranger that can make short work of Beguilers...When I say any class, I mean any class. At the moment, there is no direct counter to beguiler right now.
@madpear - heh. I know a Ranger that can make short work of Beguilers...When I say any class, I mean any class. At the moment, there is no direct counter to beguiler right now.
Unless there is cover. If there is, the beguiler will just hide and when the ranger gets close....@madpear - heh. I know a Ranger that can make short work of Beguilers...
Terrain aside, Beguiler is not the "god class". It has counters, and they can be killed.Unless there is cover. If there is, the beguiler will just hide and when the ranger gets close....
I understand that, I'm just showing how it can bring things into it's favor even with bad odds.Terrain aside, Beguiler is not the "god class". It has counters, and they can be killed.
The numbers are a rough estimation. The point is the concepts of the rework. The numbers could be sorted at a later time.Lol this beguiler looks way stronger it still has the skills that are considered "OP" such as piggify and plaguebomb but shock will be even stronger providing even more CC and even more AoE damage. Not to mention Ink that makes it difficult for melee classes. Ninjas did not have problems against me when I was beguiler. Which makes sense because ninjas are assassins and that's how it is supposed to be. Its not 1v1 fights that are the problem, its the amount of cumulative damage possible with multiple plaguebombs on multiple people during teamfights. And give me a break that fireball is too strong.... Fireball is a single target, projectile, SKILL shot and you can even reduce the damage with a fire resist potion or if it is raining.
Also, rethink the (+0.25) seconds per point in charisma on piggify, that is way too much. 10 charisma (which is very easy to achieve) gives you a 3.5 second piggify. (1 base second + additional 2.5 seconds.) The duration on both mass piggify and piggify was already nerfed so that you could not do a Plaguebomb, pulse, fireball combo. This change was very much needed and was a perfect fix to not only tons of 1v1 damage but being able to take almost no damage due to the length of the disable. Also makes the beguiler put a lot of points into charisma to get that effect back, reducing damage and other attributes.
I could agree to a mass piggify replacement though, mass piggify is a skill that is unnecessary and really strong.
Honestly, this is something that I need @Kainzo 's ruling on before I could even comment about.
Kainzo, what is your exact desire for the Beguiler role? Support? Pure CC? CC + Damage? Any other specific role defining statements work too. I can typically get a good idea for myself, but as far as Beguiler goes, I can't say I know what you'd like here.
--------
As far as the general stuff goes, I like Ink, seems kinda neat. Not sure how I feel about Flicker, but FeignDeath is probably not gonna happen.
Been a while since I posted on this. The reason I have those two skills, is because they seem like skills you would use to deceive people. I think I put something like "a cunning sorceror."As few repeat abilities as possible :x
Been a while since I posted on this. The reason I have those two skills, is because they seem like skills you would use to deceive people. I think I put something like "a cunning sorceror."