Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
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This is a starting suggestion! All numbers are subject to debate and balancing, so please focus on the design and not the numbers that are already post. At the same time please feel free to suggest changes to the listed numbers with short(or long) explanations as to why.
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"The Clerics of the lands have risen and fallen many times over the generations. Now after many generations the Cleric's has finally found their true faith and they march forward with their allies to victory" - Rebrith, EldrylarsThis is a starting suggestion! All numbers are subject to debate and balancing, so please focus on the design and not the numbers that are already post. At the same time please feel free to suggest changes to the listed numbers with short(or long) explanations as to why.
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Cleric
A revamped core healer class for the Heroes system
The Cleric have found their true self and have been reborn as the battle ready beast of the shrine. Channeling their healing energy into their offense, the Cleric can fight in the midst of the chaos diminishing it's healing abilities or they can focus all their energies into their spells
Basic Information:
Type: Healer
Focus: Heavy Armor healer
Base Equip Weight: 45.25
Weapon: Hoe (Mace)
Golden Hoe
Base damage: 29
Per level damage: .3
Max damage: 49
Base Health: 637
Health Per Lvl: 3.5
Max Health: 861
Base Stamina: 1000
Base Mana: 948
Mana Per Lvl: 3
Max Mana: 1140
Strengths
Primary Healer with heals to span most scenarios.
Ability to swap from healing to melee damage.
Tanky.
Weaknesses
Spells drawn 10-20% of mana pool making mana hard to manage.
Only one ranged spell on a longer cooldown with a large mana draw.
Melee is limited unless the Cleric sacrifices most of his healing abilities.
Skills and functions are split between 5 attributes. Str, Con, End, Int, Wis.
Starting Attributes:
Strength: 3
Constitution: 2
Endurance: 5
Agility: -7
Intellect: 5
Wisdom: 7
Charisma: -5
Skills:
Level: 1
Tumble -
Mana: 0 Stamina: 0 Cooldown: PASSIVE Warmup: 0 Reagent: None
Description: You are able to fall (0.1 per agility point) additional# blocks without taking damage.
SacredWord -
Mana: 90 Stamina: 0 Cooldown: 3 Warmup: .5 Reagent: None
Description: You call on the Word, healing your target (within 8 blocks) for (75 + 2 per wisdom point) health. Takes 1.5 seconds to warm up.
Creature Lore –
Mana: 0 Stamina: 0 Cooldown: PASSIVE Warmup: 0 Reagent: None
Description: You gain .5 damage per level to melee attacks against MOBs.
Lore: The more you hunt down the denizens of the land the easier it gets as you learn their weaknesses.
DivineSpirit –
Mana: 300 Stamina: 0 Cooldown: 0 Warmup: .5 Reagent: None
Description: The Cleric gains (10 + .5 per strength point) melee damage until the spell is toggled a second time disabling it. While Divine spirit is in use the Clerics heals are reduced by (65 - .6 per wisdom point) percent.
Lore: The Cleric channels the divine spirit into himself draining his magical abilities while boosting his own strength.
Guidance –
Mana: 0 Stamina: 0 Cooldown: 1 Warmup: 0 Reagent: None
Description: All of the caster single target heals automatically cast on the targeted player until the spell is toggled off by casting it a second time.
Level: 5
Antidote -
Mana: 55 Stamina: 0 Cooldown: 5 Warmup: 0 Reagent: None
Description: You remove any damage over time effects from your target (within 15 blocks).
Level: 10
Smite -
Mana: 120 Stamina: 0 Cooldown: 12 Warmup: .5 Reagent: None
Description: You deal a (80 + 1.25 per intellect point) damage to your target and (120 + 1.25 per intellect point) damage to undead targets, within 6 blocks.
Level: 15
HolyLight –
Mana: 115 Stamina: 0 Cooldown: 6 Warmup: 0 Reagent: None
Description: You project a ball of holy light out from you, healing the first party member hit for (135 + 3 per wisdom point) health.
Level: 20
HolyAura -
Mana: 180 Stamina: 0 Cooldown: 20 Warmup: 1.5 Reagent: None
Description: Radiating a Holy Aura, you heal all allies within 6 blocks (other than yourself) for (10 + 0.6 per wisdom point) health every 2 seconds. Any undead targets within your Holy Aura will also be dealt (10 + 0.35 per wisdom point) damage. Your aura takes 1.5 seconds to warm up and it dissipates after 16 seconds.
Level 25
Dispel -
Mana: 90 Stamina: 0 Cooldown: 5 Warmup: 1 Reagent: None
Description: You remove a magical effect1 from your target (within 12 blocks). Takes 1 second to warm up.
Level: 30
HolyWater -
Mana: 200 Stamina: 0 Cooldown: 14 Warmup: 0 Reagent: None
Description: You throw a potion of Holy Water at your target location. All players including yourself within 7 blocks are healed for (60 + 1.875 per wisdom point) health and the undead receive the same amount as damage.
Level: 35
SacredTouch –
Mana: 140 Stamina: 0 Cooldown: 10 Warmup: 1.5 Reagent: None
Description: Your touch heals your target (within 10 blocks) for (190 + 4.25 per wisdom point) health. Takes 3 seconds to warm up
Level: 40
Revive -
Mana: 175 Stamina: 0 Cooldown: 1 Min Warmup: 7.5 Reagent: Rose
Description: You breathe life back into your target, returning them to the place where they died most recently (if you are within 50 + 1 per wisdom point blocks of their death). Takes 7.5 seconds to warm up and restores 500 mana to the target.
Level: 45
DivineBlessing -
Mana: 240 Stamina: 0 Cooldown: 15 Warmup: 1.5 Reagent: None
Description: All party members (including yourself) within an 8 block radius are healed for (120 + 3.25 per wisdom point) health. Takes 2.5 seconds to warm up.
Level: 50
HolyInspiration -
Mana: 100 Stamina: 0 Cooldown: 45 Warmup: 0 Reagent: None
Description: Your target within a 7 blocks gains (10 + .5 per strength point) percent melee damage per attack for 40 seconds. The casters melee damage is reduced by (30 - .5 per wisdom point) for 40 seconds.
Lore: The Cleric channels the holy holy spirit into an ally enhancing his attacks, while helpful to his ally this effect is draining on the Cleric, sapping it's own melee strength
Level: 55
GuardianAngel -
Mana: 250 Stamina: 0 Cooldown: 3 Min Warmup: 0 Reagent: Cactus
Description: Party members within a 7 block radius are invulnerable for 3 seconds.
Level: 60
SacredHymn -
Mana: 200 Stamina: 0 Cooldown: 1 Min Warmup: 0 Reagent: None
Description: You release a healing orb out in front of you, restoring (200 + 3.125 per wisdom point) health and negating their fire effects on the first party member hit.
Level: 65
FullHeal -
Mana: 350 Stamina: 0 Cooldown: 20 Warmup: 4 Reagent: None
Description: You restore your target within (8 + 0.15 per wisdom point) blocks to full health. If cast on yourself, you heal for half your maximum health points. Takes 4 seconds to warm up.
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