- Remove Warp from Spec'd profs, will encourage ports and exploration via herogates. If warp has to stay, increase cost back to emeralds at least, redstone is too cheap.
- Consider overhaul of Farmer skill numbers and mechanic. Breeding should be restricted, chance for more mobs should be increased, and a skill for gathering meat should be implemented similar to Herbalism.
- Consider adding in naming items on smith, with reagent of name tag. Chat Rules and etc apply. I assume we still have the skill lying around, and could add the reagent to it.
- Replace Light on miner with literally anything, it is incredibly underwhelming, especially once you have DarkVision.
- Remove the ability to wield swords form Smith. Allows classes that normally shouldn't have access to KB to use it (Especially helpful on classes like Beguiler/Necro/Druid, who want to Kite)
- Give Alchemists Farming XP, they have Herbalism, why don't they get XP for farming?