Its probably gonna work the same as it doesWill crafted armor be a huge grind causing Herocraft to be p2w at the highest level of pvp? im asking this bc this map seems to be similar to Archeage.
Last time I checked pvp and pve are currently 2 separate worlds with zero interaction.About time
So whats the point of having 1 map, if there is still pve. This doesn't change anything
Starting stats raisedWhen you say that the high against low leveled fights will be more based on skill, is the power gap being closed by nerfing attributes, or not giving skills by level or what. Also is there gona be any difference between the time it takes to level a pvp class fully/to a point of usability between now and previous maps?
Also pve zones are cancer.
com back plzI am watching.
Not really possible as structures have already been built into their respect landscapes (still being built also). The largest swamps in the whole map are in the center in the contested areas which are both pvp and pve.Any chance we can swap North and South Islands for PVP/PVE
There is only 2 swamps on the south island (and one is really close to spawn) These are a valuable commodity in PVP, and a really short supply will force PvPers to level on PVE (away from where they should be leveling) I could see it diminishing the overall pvp, and making it pretty rough on people starting out on the PVP island - especially if a group gets a monopoly on those swamps.
like sure but a pvp scale of 1:4 whats the point people just play 4 hours take a 1 hour break continue?Not really possible as structures have already been built into their respect landscapes (still being built also). The largest swamps in the whole map are in the center in the contested areas which are both pvp and pve.
you're welcomeI think I like this. Nice work everyone who helped
your welcomeyou're welcome
Your welcomeI think I like this. Nice work everyone who helped
your welcome
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