LightningCape
Holy Shit!
- Joined
- Sep 4, 2012
- Location
- Republic City, Earth Kingdom
As the title suggest in this thread I will suggesting some changes to how TransmuteOre works for alchemist which I feel is one of the main reasons why not as many people play it as compared to Smith or Miner. I know that there is no interest in changing the CD of this skill but perhaps the "nature" of it could.
Okay then let's start.
#1 Cut up the types
Currently-
TransmuteOre works as one skill that applies to varying materials that produce different things.
Change-
Cut each "Transmutation" into it's own skill. Same CD
Explanation-
Instead of TransmuteOre being a passive for all Ores, have a different one for each.
-=-=-=-=-=-=-=-=-=-
Example with current Transmutations:
TransmuteLapis:
16 =
1
TransmuteCoal:
64 =
1
TransmuteOre:
18 =
1
TransmuteIngot:
20=
1
-=-=-=-=-=-=-=-=-=-
#2 Reduce mana cost Slightly
Currently-
Currently the Mana cost of Transmuting is 25 mana which is pretty high. It has already been established that the time CD will not be changed and I accept that, but the mana cost is high imo.
Change-
Reduce the mana cost "from [25] to [15]"
Explanation-
I feel that if not my suggested number, which is somewhat random, than at the very least reduce it a little. The time waiting for your mana to recharge combine with the 2 min CD makes the skill very tedious to use. That's it pretty much.
#3 Add more types following idea #1
There are only 4 "types" of transmuting skills.
Change-
Add more
Explantion-
Some ideas:
TransmuteCobble:
64 =
1
TransmuteRack:
15=
1
TransmuteEmerald:
20 =
1
TransmuteRose:
25=
1 (Inspired by EE)
TransmuteLife:
30=
1
Tell me what you think. ^_^
-Light
Edit-
Asked some high level alchemists what they thought of the skill and class in general. (With their consent of course)
Okay then let's start.
#1 Cut up the types
Currently-
TransmuteOre works as one skill that applies to varying materials that produce different things.
Change-
Cut each "Transmutation" into it's own skill. Same CD
Explanation-
Instead of TransmuteOre being a passive for all Ores, have a different one for each.
-=-=-=-=-=-=-=-=-=-
Example with current Transmutations:
TransmuteLapis:
TransmuteCoal:
TransmuteOre:
TransmuteIngot:
-=-=-=-=-=-=-=-=-=-
#2 Reduce mana cost Slightly
Currently-
Currently the Mana cost of Transmuting is 25 mana which is pretty high. It has already been established that the time CD will not be changed and I accept that, but the mana cost is high imo.
Change-
Reduce the mana cost "from [25] to [15]"
Explanation-
I feel that if not my suggested number, which is somewhat random, than at the very least reduce it a little. The time waiting for your mana to recharge combine with the 2 min CD makes the skill very tedious to use. That's it pretty much.
#3 Add more types following idea #1
[This is just an idea that I wanted to throw in]
Currently-There are only 4 "types" of transmuting skills.
Change-
Add more
Explantion-
Some ideas:
TransmuteCobble:
TransmuteRack:
TransmuteEmerald:
TransmuteRose:
TransmuteLife:
Tell me what you think. ^_^
-Light
Edit-
Asked some high level alchemists what they thought of the skill and class in general. (With their consent of course)