true, very true xD maybe weak DoT's that last a while..like a buffed poison xD
Necro has DoT locked down.
Major debuffs, minor damage. Something similar to like a buffed harming potion that deals about 80-90 with a 10s cool down.
Hexes could be like nausea hex, blind hex, slow hex, you can only place on hex on a person, hexes cost mana per tick (slightly more than regen pace) and cackle costs mana to do. Cackle resets the time on hexes. No mana regain tools except maybe something similar to dark rit or devour magic.
Sounds closer to a rogue class than a caster, so sneak, kick, etc.
No heals at all. Given the tools it has to debuff no need to heal. Possibly a super short blink (like 5 blocks)
Attributes
Int-highest
Agil-higher
Wisdom-high
Str-low
Con-low
Armor-
Chain helm
Leather chest
Leather pants
Leater boots
Weapon-
Staff, maybe. Or a new weapon of sorts.
Skills-(ideas)
Lvl 1 Passive Tumble
Lv 1 PotionThrow: Throws a potion of harming at a short range dealing around 80-90 damage, on a 10s cool down.
Lvl 1 Sneak
Lv 5 RemoveHexes: Removes all hexes and returns mana at a 60% rate
Lvl 5 Blind Hex: Target gets 2s blindness every 3s
Lvl 12 Dark Ritual (or switch this with devour magic at 22.)
Lvl 22 Devour Magic (if Dark rit is replaces this one, then place Nausea hex here
Lvl 30 Nausea Hex: As long as the hex lasts, gives the nausea effect for 2s every 3s. Costs a little less than mana regen to keep going.
Lvl 35 Kick
Lvl 40 Re-Hex: Resets the time on all hexes (might be removed, making a hexes permanent.)
Lvl 50 Cackle: (The user wickedly cackles for several seconds, throwing off opponents concentration.)
AoE silence skill that silences a caster for 0.5 seconds every 3 seconds over the course of 9 seconds. Good for disrupting bolt, etc.
Lvl 55 Slow Hex:
Slows the target with slowness 1 every 3s for .05s (prevents easy sprints)
Lvl 60 PotionRainHex:
AoE version of throw potion, makes it rain a weaker version (20-30 dmg) potions on a certain area like blizzard, but unlike blizzard in that this is a sort of hex that follows the player. It costs a LOT of mana to maintain, and therefore should only be used as a last resort
Following the idea of a rogue over caster, this class plays a more mobile mid-range fighter, and fills that slow pretty well in my opinion. The idea would be to use hexes to interrupt opponents, Cackle to counter casters, nausea, blind, and slow hexes to help kite and avoid damage. Kite around and throw potions. Hexes wear off if the witch is out of a certain range (about say, 50 blocks?). Skills like potion rain provide an extra boost to damage at an extremely heavy mana cost. Witch spelizes best in debuffing and kiting opponents, whittling down their health with throw potion while using hexes to avoid damage.
I'm new to the whole class building thing, so any advice or ideas will help. Tell me if you like this idea, as well.