I personally prefer Valorium's dungeons. I'm not sure why, but they felt rewarding, plus getting a couple random rare drops was always vaguely satisfying. The event drops made it even better since they would add to the loot table.
To be fair,. when I suggested overworld leveling, that was because it was pretty much the common consensus reached in discord ;p
As much fun as I had overworld leveling on Aegis, I fully admit that it was only fun because I was new to the server and was baffled that such a plugin could exist that allowed the usage of skills and such.
Once I actually get to work on this mob plugin, I'm pretty sure I could find a way to optimize this to stop massive quantities of lag.
Which would of course cause lag. Lots of lag. As in "90% of our server lag comes from MythicMobs" lag.
I'm not even exaggerating there.
This is content that is literally causing the death of the server. Population was halved just one week after release. This is not a matter of "variety of leveling". We currently do not have variety of leveling. The leveling we do have is tedious, dull, and repetitive, that much everyone agrees on.
I actually have had fun grinding on RIFT, which is the only MMO I've ever stuck to. There was just a shit ton to do at all times, and the game was fun until Trion kinda broke it even worse than it was already broken. Can't tell you exactly why but it had a lot to do with loot and the class system.
I'm ambivalent about this, because providing PvE-only regions has a habit of killing pvp - look at Aegis.
Also, rifts are not for leveling, and dungeons shouldn't be, either. Rifts are simply to spark world PvP by providing an item/currency incentive to head to a specific location and battle it out with the rift itself and other players. I recall suggesting keeping dungeons as a gear/item incentive, so that
Main leveling source: provides ample exp but not much else
Rifts: provide currency, materials, locations for world pvp
Dungeons: provide loot & gear as well as certain boss items such as trophies
If Valorium-style dungeons make their return (can we have Valorium's map back, too?), I'd prefer to rename our current dungeons into something else, since Valorium dungeons were closer to the definition of a dungeon - cramped, dank, and full of dead people.
I've seen both 20 hours and 2 weeks, but regardless, question everything. Just because someone is the boss doesn't mean you can't challenge them, albeit respectfully. Part of the reason Conquest was so hyped two years ago was we promised a server where we would accept input from everyone and consider it carefully, which is something almost no servers do. I feel like now more than ever people just want to be heard and acknowledged if nothing else.
I can't really comment on that exp rate,since it's entirely subjective, but I can say that leveling any class with good melee damage is much, much faster, easier and less bothersome than leveling a caster/support, which sucks, because many people want to play casters/supports. This assumes solo leveling of course; healing a group of warriors and rogues is fine for leveling.
All of this I can totally understand and agree with. The fact is, Heroes servers are only still around because they fill a niche; servers that promise interesting content fail to deliver or even get started (or their class systems are too shit to make up for it), and the two "main" servers - HC and Atherys - have both pretty much gone belly-up at this point, kept alive by dedicated veterans, staff, and some new players who can still see potential in everything.
I'm still here because I still have some hope.