Grandsoulking
Legacy Supporter 6
- Joined
- Feb 22, 2012
- Location
- Alberta, canada
Necromancer is a Awesome class but.........
The class necromancer is a caster class that deals damage over time. The skills for Necro are really thought out and can be used for support role and a damage dealer.
I've been playing this class for a while and I've been committed to reach 60 but finding it really hard to, these are just a suggestion to balance the class skills because i feel at the moment a necro has a major disadvantge against other classes
lvl-1 DrainSoul(Soul leech doesn't that sound a little better) -its says at lvl 24 u deal 127 and u are to receive 97 health but in truth i receive only 74 but i still deal the same amount. DrainSoul has been considered to people as op skill but the MP cost: 22( I feel as though the cost could be reduced to 20 as the Mana regen for the class only gives u 6 per 5 so when at 0 it takes 20 sec to use this skill once while by that time a wizard could have cast a fireball and still have higher amount of Mana, CD: 6 secs with this it can be considered as a more useful skill as it can come back quicker but the CD is not terribly too low for it to be considered a op skill
level-5 Poison- nothing wrong except for Mana cost really 19Mp is a really odd number i think something divisible by 5 like 15MP the CD nothings wrong with
lvl-10 Darkritual- so many things wrong about this skill. This skill takes 100 Hp to give u 15 but no skill needs 15 mana and Drainsoul can't give u back enough health to cover the cost or even balance it out. In my opinion this skill either needs to be changed to do something else or be taken out
lvl- 20 Decay- A balance skill that does suffice amount of damage(Perfectly fine skill)
lvl-30 BecomeDeath- a non-pvp skill that in situations can be useful(perfectly fine skill)
lvl-35 Battery- a support skill- why do u lose 25, u give someone 20 of ur health while the skill also cost 5 mana
lvl-40 Web- your stun skill(Perfectly fine skill)
lvl-45 Despair- your blind dealing 50 + 0.1 every lvl a nice skill for combat with mana cost only 20 lvl-50 Hellgate- nothing wrong with this
lvl-55 Plague- a skill that use to be necro's only AOE but now is a Single shot, I do no that before Necro's plague was a reall strong skill but now i feel as though necro lacks a Aoe without it the damage output for the single shot plague is still good though
lvl-60 Harmshield- can't say anthing bad about this skill
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I feel that if the class was re-balanced to be kinda similar to how it was before people would truly enjoy Necromancer for its abilities other than the fact they can go to the nether.
I also miss the days of summoning a Skeleton mob that would shoot other players. A skill similar or like that should be thought about being returned to the class.
This is just my view on the class Necromancer and it is open to hate and criticism but plz tell me your ideas on what this awesome class should be able to do?