johnnjlee
TNT
- Joined
- Dec 4, 2014
- Location
- Houston, TX
I see many people disliking the pve area and that it should be gone, this I believe should not be the case and here's why.
Leveling is much easier in the pve areas thus allowing those who do not want the super hardcore experience to at least have some fun. However I believe that if we make pvp more rewarding and more interesting than pve we can have an increase in pvp players. A good example of how pvp more rewarding that is currently in the game is treasure hunts. These get players out of their holes in pve to gamble at some loot.
Then there are the medals of vengeance, these things are drops from players so that you can epic things, however due to the lack of pvpers it becomes super rare to get them especially because they don't drop each time. I think if you kill some one you get a medal it drops 100% of the time, however, you cannot kill the same person to get another medal within a day to discourage farming. Also, if you could buy more things with the medals, it would also make them worth more and more people would go pvp like being able to get keys for a large sum of them or a stack of arrows instead of a small one.
Alright, on to the things that I think could help solve pve vs pvp problem
Capture points, these areas custom made around the map are filled with 5 loot chests (more or less), however they will only open when someone stands in the area for 15 minutes or so. This gets announced to the entire server attracting greedy players. In the area, there is keep inventory so upon death, you loose no items and people can loot the crates without having 10 stacks of dirt clog up their inventory, and it would attract more people. The chests should contain special tokens exchangeable for legendary items.
A karma system should be implemented so that people would be more or less trustworthy of random strangers helping people set up homes in pvp areas. There should be perks to each one like titles. This would also allow people like me to see if it's justified for putting an arrow in someone's head.
There should also be an exp boost for those who fight and grind in pvp areas, this would attract some "prey" for the pvper's.
Please leave constructive criticism and include your own ideas!
Leveling is much easier in the pve areas thus allowing those who do not want the super hardcore experience to at least have some fun. However I believe that if we make pvp more rewarding and more interesting than pve we can have an increase in pvp players. A good example of how pvp more rewarding that is currently in the game is treasure hunts. These get players out of their holes in pve to gamble at some loot.
Then there are the medals of vengeance, these things are drops from players so that you can epic things, however due to the lack of pvpers it becomes super rare to get them especially because they don't drop each time. I think if you kill some one you get a medal it drops 100% of the time, however, you cannot kill the same person to get another medal within a day to discourage farming. Also, if you could buy more things with the medals, it would also make them worth more and more people would go pvp like being able to get keys for a large sum of them or a stack of arrows instead of a small one.
Alright, on to the things that I think could help solve pve vs pvp problem
Capture points, these areas custom made around the map are filled with 5 loot chests (more or less), however they will only open when someone stands in the area for 15 minutes or so. This gets announced to the entire server attracting greedy players. In the area, there is keep inventory so upon death, you loose no items and people can loot the crates without having 10 stacks of dirt clog up their inventory, and it would attract more people. The chests should contain special tokens exchangeable for legendary items.
A karma system should be implemented so that people would be more or less trustworthy of random strangers helping people set up homes in pvp areas. There should be perks to each one like titles. This would also allow people like me to see if it's justified for putting an arrow in someone's head.
There should also be an exp boost for those who fight and grind in pvp areas, this would attract some "prey" for the pvper's.
Please leave constructive criticism and include your own ideas!