Juan_Plays
Stone
- Joined
- Jun 26, 2016
Please remove the cool down timers, they unbalance everything, in my opinion, or make classes with axes and swords deal more damage
https://herocraftonline.com/main/threads/list-of-changes-for-friday.59488/#post-471142Please remove the cool down timers, they unbalance everything, in my opinion, or make classes with axes and swords deal more damage
So you want paladin to have the second highest sword damage, right behind ninja? No thanksOkay heres my recommendation on paladin.
All warrior classes are getting a buff, and thats all okay but it puts paladin in a messy spot.
Paladin runs on heals and sustain. With warriors getting such a damage increase it is going to be so hard to stay in the fight. Paladin was already in a bad place with magic classes, it was completely destroyed by them. Just increasing the damage by 10 isn't going to account for all the damage dealt by Warriors and Mages. DK has got a HUGE buff, even though its supposed to be paladin's counter part. Its already tanky, and has lifesteal but it does a TON of damage. Paladin sincerely needs a buff if its going to be a playable class
Heres my recommended changes
Damage with Sword 52 > 82
Absolution heal heals from 150 + 3.5 per wisdom > 100+ 7 per wisdom
Increase magic resist
All warrior classes are getting a buff, and thats all okay but it puts paladin in a messy spot.
With warriors getting such a damage increase it is going to be so hard to stay in the fight.
Just increasing the damage by 10 isn't going to account for all the damage dealt by Warriors and Mages.
Heres my recommended changes
Damage with Sword 52 > 82
So you want paladin to have the second highest sword damage, right behind ninja? No thanks
@FaZeAlpine @Irishman81What are you on about this time?
Only two warrior classes are getting buffed, Dreadknight and Berserker:
Paladin: --- SAME
Increase diamond sword damage from 41->51.25
Samurai: --- SAME
Increase diamond sword damage from 60.8->76
Dreadknight: --- BUFFED
Increase diamond axe damage from 52->104
Decrease SoulLeech mana cost 100->75 --- BUFF
Decrease Atrophy mana cost 100->75 --- BUFF
Decrease Empathy mana cost 125->100 --- BUFF
Dragoon: --- NERFED
Increase diamond shovel damage from 56->121.6
Increase Jump cooldown from 7.5->9 --- NERF
Increase Jump Stamina 300->400 --- NERF
Lower piercingstrike from 50% weapon damage to 25% (to compensate for the left click increase) --- NERF
Lower cleave from 50% weapon damage to 25% (to compensate for the left click increase) --- NERF
Berserker: --- BUFFED
Increase diamond axe damage from 58.8->117.6
Increase BloodDrinker's max hp gained 200-275 --- BUFF
Have you read ANY of the posts on the last two pages? In the words of Kanye West Ft. Pablo:
ATTACK COOLDOWN IS A THING IN 1.9
ATTACK COOLDOWN IS A THING IN 1.9
ATTACK COOLDOWN IS A THING IN 1.9
ATTACK COOLDOWN IS A THING IN 1.9
ATTACK COOLDOWN IS A THING IN 1.9
ATTACK COOLDOWN IS A THING IN 1.9
Larry's Proposed DPS Values
Paladin DPS: 131.2
Samurai's DPS: 121.6
Dreadknight's DPS: 104
Dragoon's DPS: 121.6
Berserker's DPS: 117.6
@FaZeAlpine @Irishman81
Rip
I don't want the dps that high, don't have a great understanding on 1.9 CD timers
I want the dps like 89? Not even sure if that's good
I think magic resist buff is fine? Thoughts on that
Scaling that high can easily get out of hand, especially with tier two classes and stat buffs could make absolution get completely out of hand.Rip
I don't want the dps that high
I want the dps like 89? Not even sure if that's good
I think absolution buff is fine? Thoughts on that
I started typing this came back and said the same thing twice niceScaling that high can easily get out of hand, especially with tier two classes and stat buffs could make absolution get completely out of hand.
And @Irishman81 ignoring the absolution buff now what can we do with magic resistI started typing this came back and said the same thing twice nice
Magic Res comes from Constitution.And @Irishman81 ignoring the absolution buff now what can we do with magic resist
I have some ideas about exactly that and some professions for tonight's meeting. I'll talk to you later about what's possibleMagic Res comes from Constitution.
We could add more Con, but that would buff their HP too.
I mean beguiler only has 10 skills where wizard has a lot more, I don't see why not.please for the love of god add summonfood back to Beguiler
it can be in compensation for removing shields theres an excuse right thereI mean beguiler only has 10 skills where wizard has a lot more, I don't see why not.