OliverDollar
Legacy Supporter 3
- Joined
- Sep 5, 2011
So 1.4 is approaching really fast and there are a lot of new features being added to minecraft, a lot of them definitely usable on Herocraft. So I thought I would list my ideas for how the new features should effect Herocraft.
Feel free to comment and also add your own suggestions!
Feel free to comment and also add your own suggestions!
- Anvil - So the anvil allows players to repair tools, combine enchanted tools and also name tools. That's quite a lot of things for one block and I think it could be spread across quite a few professions so I'm not sure which should get it. Possibilities: Scribe - naming items and tools. Smith - repairing tools. Enchanter - combining enchantments.
- Wither Effect - The wither effect works pretty similarly to poison except it turns the targets hearts black. I think this effect should definitely be given to necromancer in one or another because it just seems fitting. Maybe just replace 'poison' skill or maybe for a new skill altogether.
- Wither - Not sure what to say on this one. It's got the potential to destroy everything so it should definitely have it's explosions nerfed for a start, aside from that I'm not even sure if we should be allowed to create them at all. I'm really not sure - leave your input on this.
- Night Vision Potion - I think simply allow these to be brewed by alchemists as any other potion. Also I think Ranger should get a skill where this effect is applied to them.
- Invisibility Potion - Not so sure about this one either, will be really overpowered if alchemists can brew these and give them out. A ninja with an invisibility potion sounds awful. Maybe the effect can be given to a class somewhere, this new invisibility effect is better than the modded versions in the past since it has particles which makes it a little more usable.
- Beacon - I've heard a lot of interesting ideas about what should be done with this and I can't quite decide what would be best. I was thinking maybe only allow these to be placed in regions, it can provide a nice buff for a town such as speed effect to make getting around easier. Other than that, I'm not sure what class should have the ability to make them etc.
- New Crops - Nothing needs to be done with these but it's nice to see farmers getting something else to tend to!
- Bats - I think these could be nice when added to a skill, I'm not sure this is possible but this was my idea: add it to a skill such as 'Terror' so that when the skill is used bat's fly out of the summoner and disappear after a certain amount of time.
- Witches - I was thinking that Witches should be hostile towards Alchemists, that doesn't really have much effect on gameplay but it's quite a nice minor feature. Other than that, I'm not sure what to do with witches.
- Dying Armor (leather) - The other day people were talking about how Scribe needs to have some more useful skills and I think this is definitely the one for it. This will be something that everyone will want to play around with and I think it should be limited to use by scribe only. Thoughts?
- Heads - These are awesome and I can't wait to go around looking like a creeper but maybe they should work as armour for some classes? They aren't that easy to get but then again they also never break once you have them so it could possibly work that they are used as protection. Also there are ways to put anyones skin (head only of course) onto one of these heads but only with cheats so this could possibly be nice prizes for events and tournaments.