• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 07/11/25 @ 5PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Search results

  1. Dakinara

    Suggestion Few opinions on test server balance and attributes

    definately, right now constitution is giving like 3% spell dmg reduction per point lol. It is a relatively minor investment to get 20 consitution, which is like a 60% dmg reduction. Would still be relatively strong at 1% dmg reduction per point + added hit points already granted by con Also...
  2. Dakinara

    Suggestion Few opinions on test server balance and attributes

    Bloodmage already has a heal that cant target self, so it would hopefully be easy to copy to other healers. cooldown should be low though >> (and reduce heal amount to compensate)
  3. Dakinara

    Suggestion [Test] Fullheal and Layhands ^2

    sacred hymn has a 3 minute cooldown >>. Overall, i dunno why healing is getting the nerfed so much on test, butt maybe there is something else in the pipeline (constitution reducing spell dmg, armor reducing melee dmg abilities) that would clarify the situation.
  4. Dakinara

    Suggestion Few opinions on test server balance and attributes

    Melee battle cleric actually works very well with the changes, can raise your melee damage a bit higher than on live by raising strength. However your damage would still be neutered by protection armor without melee abilities (however protection armor is being modified to % based dmg reduction...
  5. Dakinara

    Suggestion Few opinions on test server balance and attributes

    You can bump wisdom / intellect, but it is pretty dumb to try and raiser either stat much over 30 (+-) a few points due to the massive diminishing returns. Last test patch, spell mana costs were too low, regen was too high, and so healers could heal almost indefinately with good wisdom / int...
  6. Dakinara

    Suggestion Few opinions on test server balance and attributes

    i guess my biggest issue with the long cooldowns on single target heals is you cant use the right tool for the job, and frequently have to use group heals when only a single target heal is needed. I think the current mana cost / regen levels sufficiently limit how much healing a healer can put...
  7. Dakinara

    Suggestion Drainsoul and Web modification

    The duration on web is increased by charisma by 0.5 seconds for every 10 points. Maybe this bonus should be a little higher, dunno. In general i dont think charisma is an attractive enough stat for crowd control atm, but can understand that a lot of people dont like longer duration crowd...
  8. Dakinara

    ALERT On Oct 4th, 7PM CST: Herocraft Reborn!

    It is a really great idea though, and if the engineering / ic works to "keep score" for capturing locations, i would love if this could be made a permanent regioned area for towns to fight over.
  9. Dakinara

    Suggestion Few opinions on test server balance and attributes

    I love the new endurance system, you guys seemed to have created a good balance between giving certain classes a default weight bonus and yet letting everyone get more armor through endurance. Think this system works really well as is on test. Charisma doesnt seem to increase the duration of...
  10. Dakinara

    ALERT On Oct 4th, 7PM CST: Herocraft Reborn!

    if lo has been working on olympic stuff on bastion, maybe admins can world edit save some of those arenas / tourney areas and transfer them to new map? I would hate to see all that work go to waste, and omg the town vs town thing sounded amazing.
Top