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  1. Dakinara

    Suggestion Few opinions on test server balance and attributes

    Yeah it can work either way - id prefer a system where you can get bigger bonuses to both damage and damage reduction as I posted on page one (because armor is certainly going to give a big damage reduction to physical unless they completely change how it works), but the system can work either...
  2. Dakinara

    Suggestion Few opinions on test server balance and attributes

    I think somewhere between 5% and the current numbers would work best to balance things, but it all depends on where the damage numbers start at, how much int buffs them, etc.
  3. Dakinara

    Suggestion Few opinions on test server balance and attributes

    constitution definately needs an adjustment, i made a post earlier in this thread giving a reasonable breakdown of how dmg bonus vs dmg reduction stats could be made to work.
  4. Dakinara

    ALERT On Oct 4th, 7PM CST: Herocraft Reborn!

    Yes it currently works where each piece of armor has a specific weight requirement (like diamond chest is 40 for just the chest) and you can use any combination of individual pieces up to your weight limit. After thinking about this more, in the long run it will probably be fine like this (from...
  5. Dakinara

    ALERT On Oct 4th, 7PM CST: Herocraft Reborn!

    On second thought, once you start enchanting and once custom drops are in, I can see a reason to use full leather rather than one diamond etc.
  6. Dakinara

    ALERT On Oct 4th, 7PM CST: Herocraft Reborn!

    leather might not be as valuable as in the past with the new endurance changes. Why wear crappy break fast leather when you can use one piece of diamond and get the same protection as full leather. Will have to see . . . developing . . . lol. IMO let leather be used to make "ropes" that...
  7. Dakinara

    Suggestion Few opinions on test server balance and attributes

    also - in general i love all the skills being added on test, is really diversifying the combat of the game a lot ^^.
  8. Dakinara

    Suggestion Few opinions on test server balance and attributes

    Delf i agree that it is generally too easy for a healer to keep itself alive. Alot of this is due to the combat mechanics of minecraft, where damaging an enemy pushes them away, in effect helping them kite. IMO many melee classes should have an ability of sorts called "toss bola" which would be...
  9. Dakinara

    Suggestion Few opinions on test server balance and attributes

    I agree that diminishing returns, while necessary, escalate a little too fast at around +25-30 to an attribute. Raising an attribute above 30, and especially over 35, is usually a bad idea no matter how much you want to specialize due to the massive point investment required. Almost all of my...
  10. Dakinara

    Suggestion Few opinions on test server balance and attributes

    I think the spell / melee dmg reduction should be balanced against str / int dmg bonus as such - Start with balanced dmg numbers in comparison to base hit points with no attributes. All bonus increases will be additive, not multiplicative. Each point of str gives 2% dmg bonus to melee (60% dmg...
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