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  1. Egorh

    New Map Balance

    Some classes are too strong, some too weak and we have not got a chance to have another Balance patch. With the new map I hope that we can get some PvP balance changes implemented. Paladin Strike: Reduce base damage by 10, and 15 on the DOT Or fix the DOT duration so it goes over 15s like it...
  2. Egorh

    Suggestion Upcoming PvP party limits and concerns

    Well, in my opinion solo classes do better in larger fights, than 5v5s. You are not going to win a 5v5 where you have all solo classes and they have a proper composition (unless they are bad). I agree that supports are hella strong in group fights. But in a 5v5 there is no room for a solo class...
  3. Egorh

    What Classes will you be?!?!

    Disciple (what a suprise)/Enchanter
  4. Egorh

    Suggestion Balance Team

    Easiest Disciple Fix: Remove interrupt on Forcepush Increase Chakra CD to 15s Balance out the healing on FistofJin (heals more to yourself than to party members)
  5. Egorh

    Suggestion Re-add samurai class, I made some abilities too.

    Not being able to die should be a skill unique to one class. Right now it is Berserker, and in my opinion it fits better on Berserker than on Samurai. Dash pretty much seems like Dragondash or Flyingkick. How about... and I can't think of another skill atm
  6. Egorh

    Suggestion Upcoming PvP party limits and concerns

    I disagree with lowering the party size for PvP. Too many classes are better in larger groups than in smaller. Right now most people would choose Cleric, or Druid over lets say Shaman. With large parties you don't need to be picky about what is in your group. If I had to choose between throwing...
  7. Egorh

    Suggestion Dragoon - Easy Fix

    Strike: Keep at 200-it does a lot of damage its stam cost is appropriate PiercingStrike: 150-keep the damage the same. Or 100-reduce damage (100 with the same damage would be too strong) Jump: 350, a 200 stam jump, oh god that would be stupid Spear: Keep the same, increase range by 1 or 2 blocks...
  8. Egorh

    How To Create GUI Elements in Macro Mod! (Cooldowns/Mana Bar)

    I remember Macro Mod being completely illegal at the start of DG but it became legal. I can't say if at one point all the scripting 'components' were disabled but I remember a few have always been there (I remember the party coords used to work but that got disabled sadly)
  9. Egorh

    Moving GTP from Wizard to Druid

    Although it could happen-and it would not really change a whole lot, I think that it should stay on Wizard. Can't really reason it on my side other than that it has been a Wizard skill for 3 maps
  10. Egorh

    Suggestion Balance Team

    Another note: A lot of classes don't actually become fixed with a few number changes, normally a new mechanic or skill/code change is due but a lot of the time there is no one to do it
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