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  1. Egorh

    Suggestion Let's talk about Paladin

    Sure, the duration of Divine Stun can be increased easily with minimal points in charisma but that is not really the major problem imo. It is that it is spammable
  2. Egorh

    [Hamlet] Midgard, The White City [15] (Evil)

    Accepted, welcome to Midgard
  3. Egorh

    Suggestion Let's talk about Paladin

    No, it is right. The DOT is suppose to go over a longer period of time. But right now it is pretty much instant
  4. Egorh

    [Hamlet] Midgard, The White City [15] (Evil)

    At this time you will not be accepted into Midgard, best of luck next map
  5. Egorh

    Suggestion Let's talk about Paladin

    I've commented multiple times about Paladin on other threads. The only problems are: Strike, and Divine Stun. Increase cooldown on Divine Stun by 10-15s Reduce the damage of Strike or fix it so the DOT goes for the duration it is suppose to be.
  6. Egorh

    [Hamlet] Midgard, The White City [15] (Evil)

    Ew, why are you applying. But seriously, you did not need to apply.
  7. Egorh

    The New Era! (New Network/Map WIPE- June 20th

    Seikuken and Whirlwind stunning you too
  8. Egorh

    [Hamlet] Midgard, The White City [15] (Evil)

    #worsttownbankerneveragain
  9. Egorh

    The New Era! (New Network/Map WIPE- June 20th

    That can easily be summed up to how Herocraft updated too early without mods being updated. A lot of the player base relies on Macromod to play effectively. I didn't actually hear or see anyone (maybe a select few) that left because of attributes.
  10. Egorh

    Paladin Strong Skills

    I have to disagree with some of your points. The Paladin's role has always been 'support' or 'tank'. The only two changes I can agree with are a longer cooldown on divine stun and less damage while using invuln. Absolution: Sure, you could nerf the heal, but the heal is not the big issue with...
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