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  1. TheEthanEffect

    Class Forums

    I'd also go so far as to advocate a couple of players being chosen as class "leaders" who would consult with one another and with the development team to uncover issues and to discuss how a proposed change would affect all classes. Naturally, these players would have to have an innate...
  2. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    If a massive analysis and list of well thought out suggestions from someone who has played the Dragoon class for quite some time through each phase of changes isn't enough to highlight that there is a severe issue with the Dragoon class now, then perhaps those of you who feel that the class is...
  3. TheEthanEffect

    Temporary Suggestion for Dreadknights, Dragoons, Rangers, and POSSIBLY Disciples

    How exactly would giving each class access to iron swords that do the same damage as the class's standard iron weapon be boost in any way? All of the classes mentioned use swords during their path training anyway. I mean, sure, you'd be giving dreadknights and rangers an iron weapon that...
  4. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    We've been dropped to chain helmets and boots without any modification to our offensive capabilities, and a massive hit to the core element of our class. A MASTER Dragoon now requires 20 mana and a 5 second cooldown to use Jump. It's almost pointless to Jump at all until level 30, and even then...
  5. TheEthanEffect

    Temporary Suggestion for Dreadknights, Dragoons, Rangers, and POSSIBLY Disciples

    Gonna make this quick and simple. Sword using classes now have a huge advantage over non-sword using classes due to enchantments being the way they are. I propose that until we can get enchantments on all weapons, why don't we give Dreadknights, Dragoons, and Rangers the ability to use iron...
  6. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    I acknowledge this. The amount of damage we can put out becomes less of an issue when our ability to remain in combat is greater, and when we're able to jump out to recover. I recognize that Dragoons will jump out of combat when we're running low on HP or armor. This is what the class is...
  7. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    (Edited for sake of formatting and visual appeal) Before I start this post, I want to make two points clear right off the bat: 1) Apples are broken. They do this thing where you keep chomping on them but they aren't consumed unless you're standing still. 2) If you have not played a Dragoon...
  8. TheEthanEffect

    Alchemy Suggestion

    Post endorsed. I don't play an alchemist, nor do I have much experience with potions, but these are all critical issues that need to be considered and discussed objectively without bias by people who actually know what they're talking. Potions are going to change everything, in all likelihood...
  9. TheEthanEffect

    Dragoon Jump = Useless

    I'll refrain from posting my usual technical analysis and opinion until after I've observed things a little more. It's likely Zoomsz and I will both master Dragoon tonight, so we'll see what things are like at 55. However, I will restate the point I made in a previous class breakdown thread...
  10. TheEthanEffect

    [DH] Platoon

    There are a couple good parts. I played it on hard, to at least try to prolong it. There were a few things I didn't see coming, but for the most part, it was like watered down diet Bad Company 2 (which actually did have a single player campaign worth buying at the $30 I got it for).
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