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  1. Carbash

    New User Experience Feedback:

    Could you link the book to a dispenser at spawn with an infinite amount? That way people just come up and click it for a new one. Edit: Then have those dispensers all over spawn. Edit 2: Call them Herokiosks
  2. Carbash

    New User Experience Feedback:

    Hardest parts of starting out: the mobs, people stealing from you, people killing you over and over. Ways to fix that: Join a town. Seriously I feel that there should be incentives for towns to recruit and teach new players the ropes. How could this be achieved? I haven't the faintest.
  3. Carbash

    Suggestion Suggestions for crafter class; Miner.

    Tbh just get a good pick and get to it, Miner is a great profession. One of the best. Besides, tnt has received a huge buff recently. Think of it this way, raiding a regioned building could net you far more than mining with tnt ever could.
  4. Carbash

    Class Spread Spectrum

    I feel there is a gross underrepresentation of the zo class. I vote for a rework.
  5. Carbash

    Suggestion Insurance Policy

    I like Ahrall's idea. Having only a set amount of items insured (2-3) at a time that are "reclaimed" at graveyards for a cost. I can also see the conflict of it being merchant specific. So in order to remedy that, have it similar to lwcs in that anyone can pay the server to insure an item (max...
  6. Carbash

    Suggestion Insurance Policy

    What I am suggesting is a new skill for merchant. This skill would allow a merchant to enable an object (held in the merchants hand) to become undroppable upon death. The cost, for the merchant, of making an item undroppable would be 25-100s? . They can then give the item away as an insured...
  7. Carbash

    Suggestion Regarding Recent PvP Scarcities

    Honestly I think that the 2 servers should have nothing to do with each other at all. Suggestions: Pvp should have a much quicker rate of leveling, while the pve side should have a more intuitive yet rewarding leveling experience. Pvp should be based on resource and land control. Land...
  8. Carbash

    Suggestion Reduce the cost of LWCs for all members

    What if you made temp lwcs, that last 1-3 days at a time that cost 25c and permanent ones for 500c? The idea being that it is much more cost effective to buy the permanent one but you have an option for short term and less expensive. This would help newer players get established more easily...
  9. Carbash

    Suggestion new town pvp

    Well I figure it would only apply within the town region, and that's it, you can leave and pvp comes on but upon reentering it turns off. I say this because some structures may require you to leave the boundaries to create them. So having it completely turn off after 5 seconds of leaving would...
  10. Carbash

    Suggestion new town pvp

    Here is my suggestion to make this more reasonable. Have a buff that can be bought with a set amount of resources that allows 1 person to have pvp turned off within the town region for a duration. This effect can be applied to multiple players as long as each player pays the correct amount of...
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