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  1. Beau_Nearh

    Suggestion Actual constructive ideas on increasing PvP without decreasing server population

    I know that, by stacking I mean having next to every available buff applied to the player because of how spammable most the skills currently are.
  2. Beau_Nearh

    Suggestion Actual constructive ideas on increasing PvP without decreasing server population

    One of the main reasons to why people don't head over to PVP is because they stand very little chance at winning when facing big groups with stacked healers and support classes. This is one of the main reasons I personally don't head over to PVP much as I know when Faced against a group like...
  3. Beau_Nearh

    Suggestion Actual constructive ideas on increasing PvP without decreasing server population

    I suppose if this thread is going to get more views than mine it's worth a try as I know for a fact a change like this would encourage me a lot more to PVP; Suggestion; +Have it so each AOE buff scales with the amount of people it's affecting within a party +increased cost cast per person it...
  4. Beau_Nearh

    The Lenorian Empire

    If anyone was wondering, purging players from legion seem to be the best way of recruiting competent players who've had enough and want to join a proper SR.
  5. Beau_Nearh

    Suggestion [Townships] Arena of sorts

    Suggestion; +Add new region with a name something down the lines of 'arena' +The radius that region produces will turn all PVP flags on regardless of town, clan ect +effects of region; increases power by 15 per cycle, reduces cit count by 5 +regents per 24 hour cycle; 16 zombie flesh, 16...
  6. Beau_Nearh

    Suggestion Resources at Trade District

    Yeah my bad about the enchanting table set up, we saw profit and well.. We took it. I'll see what I can do in terms of maybe trying to introduce a setup in my shop but I can't make any promises as it's getting quite tight in there as it is.
  7. Beau_Nearh

    Suggestion Problems with beginning on the server and hopefully solutions.

    I'll run you though a quick break down; +Hamlet can have 7 shacks -produces 140 souls per cycle +Hamlet upkeep without dragon eggs -260 souls per cycle Shacks alone account for more than half of my daily upkeep costs of my SR. I'm not pointing fingers here but you really shouldn't make...
  8. Beau_Nearh

    Suggestion Problems with beginning on the server and hopefully solutions.

    Anything that changes money gained is a no go.. Would require all SR upkeep changes. I honestly just want the ability to pay like 200 - 300 souls on a region that has no upkeep or payouts and acts as a little person region. It would be pretty much a lot like a campsite apart from reduced power...
  9. Beau_Nearh

    Suggestion Problems with beginning on the server and hopefully solutions.

    Would like to add onto your point about townships; What's the point of having a high cit cap if I can't give as a mayor each one of those players their personal region to store items. That's the only thing stopping me hitting my cit count in my SR and that alone is making me want to avoid any...
  10. Beau_Nearh

    Suggestion [AOE Buffs] scaling

    The whole point of this change is to look at what is recovered and gained within different party sizes. Currently, the HP and mana recovered between different sized parties are extremely far apart due to there being no disadvantage of being in a full party apposed to a party of 5. My whole aim...
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