Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Suggestion;
+Have it so each AOE buff scales with the amount of people it's affecting within a party
+increased cost cast per person it affects (10-15 mana/ stamina extra per person) (option 1)
OR
+Decrease effectiveness of buff by 5-10% per person (option 2)
Thoughts;
This change would help prevent teams of 5+ stacking buffs such as heals enabling them to be next to undefeatable as well as help reduce the buff spamming making teams actually concuious of which buff to use and when.
Notes;
This change would effect any AOE skill that;
+Heals
+Buffs defensive stats
+Buffs offensive stats
+Have it so each AOE buff scales with the amount of people it's affecting within a party
+increased cost cast per person it affects (10-15 mana/ stamina extra per person) (option 1)
OR
+Decrease effectiveness of buff by 5-10% per person (option 2)
Thoughts;
This change would help prevent teams of 5+ stacking buffs such as heals enabling them to be next to undefeatable as well as help reduce the buff spamming making teams actually concuious of which buff to use and when.
Notes;
This change would effect any AOE skill that;
+Heals
+Buffs defensive stats
+Buffs offensive stats
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