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  1. Beau_Nearh

    Suggestion [AOE Buffs] scaling

    My whole thoughts on this is to actually help balance out the strength of such big parties without lowering the party count within them. Currently all it seems is that the bigger the party, the bigger the chance of winning apposed to the party with more skilled players within them.
  2. Beau_Nearh

    Suggestion Make War Put Entire PvE Continent in PvP

    Suggestion; +Change the war region location daily within both the PVE and PVP continent +Have the war region as a set radius but increases in size over time OR for x amount of players killed +players with the most kills per war duration receive special bonuses (souls, items, exp ect)
  3. Beau_Nearh

    Suggestion [AOE Buffs] scaling

    Yeah, I'll edit the OP to make it more clear but I am intending to have this change made to any skills that aids in terms of heals as well as defensive or offensive stats.
  4. Beau_Nearh

    Suggestion [AOE Buffs] scaling

    Suggestion; +Have it so each AOE buff scales with the amount of people it's affecting within a party +increased cost cast per person it affects (10-15 mana/ stamina extra per person) (option 1) OR +Decrease effectiveness of buff by 5-10% per person (option 2) Thoughts; This change would...
  5. Beau_Nearh

    Suggestion Make War Put Entire PvE Continent in PvP

    Thoughts; No, just no. Due to the war regions providing a 100% drop chance of medals of vengeance, all big clans will go around looking for newer players to camp. Because of this, most of the campers will be stocked with medals of vengeance thus allowing them to obtain the higher tier enchanted...
  6. Beau_Nearh

    Suggestion Mailbox System

    I'm not quite sure on all the flags for items (haven't got a clue) but I'd prefer to see a town region added that sends these soul forged items to a target town for a cost of souls or regents
  7. Beau_Nearh

    Suggestion [Townships]

    Suggestion(s); +region graveyard -Have it so it costs x amount of zombie flesh OR x amount of bones per use (per player that respawns there) -Add power drain of 10 per 24 hour cycle +region port -Remove the 5min duration and have it unlimited -Apply a regent 5-10 redstone...
  8. Beau_Nearh

    Suggestion Mailbox System

    Really do like this idea, I'm guessing it would be limited to items that have a durability too? Maybe more souls for greater distances? Increased costs depending on material of item (less for leather and more for diamond?)
  9. Beau_Nearh

    Suggestion [Lottery]

    Suggestion; +to introduce a lottery system that has a specific set of loot only obtainable though the lotto itself +items that would be included would be; armor, weapons, gold lotto tickets that can redeem higher tier items at market +these items may have special attributes on them just like...
  10. Beau_Nearh

    Suggestion [Townships]

    Trade routes; +only available for hamlet+ +very restricting in town placement (to creat the soul forges ect that is) Housing regions; +The scale in which it is to current progress to a higher tier town would nowhere near be met from housing regions, currently it will take a tribe with max...
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