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Recent content by Dakinara

  1. Dakinara

    3v3 PvP Tournament!

    ok sweets ty
  2. Dakinara

    3v3 PvP Tournament!

    no t2 suxxx have to fork out like all my money just to switch t_T. druid healer lfg if anyone wants.
  3. Dakinara

    Suggestion Castle Conquest Suggestions

    medals and symbols of acquisition / town mats all sound good.
  4. Dakinara

    Suggestion Reduce Graveyard Rushing

    think should just add a 3-4 min death penalty or something where deal 0 dmg (removed by rez), or yeah move castles from hero gate.
  5. Dakinara

    T_T

    T_T
  6. Dakinara

    Suggestion Clicking mechanics

    idc really, if it can be done do it, if it cant just try to balance it as best you can. I just want sum castle warzzzz
  7. Dakinara

    ~/~ Dar Kunor ~/~ is Recruiting

    Heya guys. Appreciate your consideration of our town! Unfortunately, shadow is out of town until next Wednesday so things are a bit slow and i havent really been on much myself. I cant get you an invite to town until shadow gets back, but if youd like to join the nearby sister town of...
  8. Dakinara

    ~/~ Dar Kunor ~/~ is Recruiting

    i will accept you into MY awesome town, senior
  9. Dakinara

    ~/~ Dar Kunor ~/~ is Recruiting

    G'day m8s. Shadow has gone on an epic journey to the midwest and shant return for a fortnight. If you are still interested in joining us, send tell to Dakinara in game and i will give u the hook up. Im usually on for at least a bit on nights between 6-10pm est.
  10. Dakinara

    Suggestion 1.9 Class Balance Feedback thread.

    I think whats proposed is good for balancing melee vs melee. Its pretty dumb right now how strong ninja in particular is vs other melees, and probably why like half the server is ninjas. Only thing im thinking is this change could also make all melee stronger against range / kiting classes...
  11. Dakinara

    Suggestion 1.9 Class Balance Feedback thread.

    I dont think balancing left click damage is going to be as simple as scaling it up 100% for offset in swing timer. Consider most fights involve a lot of chasing and not constantly applied hits every 0.5s (immunity timer). Giving classes massive damage buffs on that initial hit may infact make...
  12. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    Im in agreement with this personally. There is really no other pvp objective atm, maybe when war is in it could be adjusted but for now i think more frequently available is better.
  13. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    I think to be fairest to all players time schedules each castle should be capturable at least once a day, but at different times of day for sure. I like the 6 hour rotation, but as an old person that works in EST time zone i of course am biased and would prefer to see one go up around 8/9 PM...
  14. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    eh, im not a fan of that slow given the lack of other things to do on the server atm for people not interested in leveling / legendary classes. This type of game only thrives when a lot of people are online, if people only have incentive to be on twice a day for pvp (or really most likely once a...
  15. Dakinara

    Suggestion Castle Conquest - Township PvP Objectives

    if each castle were capturable twice a day, and the castles became capturable on an alternating schedule, that would make one capturable every 3 hours basically. I guess that would be fine if its what kainzo prefers, the important part is they need to be capturable on an alternating schedule...
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